Files
tbd-station-14/Content.Shared/Body/Components/InternalsComponent.cs
metalgearsloth bd69fc612a Predicted internals (#33800)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Atmos device prediction

- Canisters
- Tanks
- Internals

AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.

* Remove details range

* Gas tank prediction

* Even more sweeping changes

* Alerts

* rehg

* Popup fix

* Fix merge conflicts

* Fix

* Review
2025-05-02 18:22:29 +10:00

28 lines
824 B
C#

using Content.Shared.Alert;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Body.Components;
/// <summary>
/// Handles hooking up a mask (breathing tool) / gas tank together and allowing the Owner to breathe through it.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class InternalsComponent : Component
{
[DataField, AutoNetworkedField]
public EntityUid? GasTankEntity;
[DataField, AutoNetworkedField]
public HashSet<EntityUid> BreathTools = new();
/// <summary>
/// Toggle Internals delay when the target is not you.
/// </summary>
[DataField]
public TimeSpan Delay = TimeSpan.FromSeconds(3);
[DataField]
public ProtoId<AlertPrototype> InternalsAlert = "Internals";
}