* HellSpawn Mob * added spawner * summary for the namespace * larger collider, cannot enter single tile corridors. * fix * remove duplicate from yml, fix attributions. * moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions * removed flammable from hellspawn removed the healing effect from firestarter ability (healing can be separate ability). * Update attributions.yml fix attributions * fix * fix
11 lines
309 B
C#
11 lines
309 B
C#
namespace Content.Shared.Actions.Events;
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public sealed partial class FireStarterActionEvent : InstantActionEvent
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{
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/// <summary>
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/// Increases the number of fire stacks when a flammable object is ignited.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float Severity = 0.3f;
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}
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