* Adds Action DoAfter Events * Adds DoAfterArgs fields to DoAfterComp * Adds a base doafter action * Adds Attempt action doafter logic * Adds doafter logic to actions * Changes Action Attempt Doafter and action doafter to take in Performer and the original use delay. Use delay now triggers when a repeated action is cancelled. * Readds the TryPerformAction method and readds request perform action into the action doafter events * Adds a force skip to DoAfter Cancel so we can skip the complete check * Adds a Delay Reduction field to the comp and to the comp state * Fixes doafter mispredict, changes doafter comp check to a guard clause, sets delay reduction if it exists. * Cancels ActionDoAfter if charges is 0 * Serializes Attempt Frequency * Comment for rework * Changes todo into a comment * Moves doafterargs to doafterargscomp * Adds DoAfterArgs comp to BaseDoAfterAction * Removes unused trycomp with actionDoAfter * Replaces DoAfterRepateUseDelay const with timespan.zero * Removes unused usings * Makes SharedActionsSystem partial, adds DoAfter partial class to ActionSystem, moves ActionDoAfter logic to the SharedActionsSystem.DoAfter class * Cleanup and prediction * Renames OnActionDoAfterAttempt to OnActionDoAfter, moves both to Shared Action DoAfter * Removes ActionAttemptDoAfterEvent and moves its summaries to ActionDoAfterEvent. Converts OnActionDoAfterAttempt into TryStartActionDoAfter * Removes Extra check for charges and actiondoafters * Sloptimization * Cleanup * Cleanup * Adds param descs --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
36 lines
985 B
C#
36 lines
985 B
C#
using Content.Shared.DoAfter;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Actions.Events;
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/// <summary>
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/// The event that triggers when an action doafter is completed or cancelled
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/// </summary>
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[Serializable, NetSerializable]
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public sealed partial class ActionDoAfterEvent : DoAfterEvent
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{
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/// <summary>
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/// The action performer
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/// </summary>
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public readonly NetEntity Performer;
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/// <summary>
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/// The original action use delay, used for repeating actions
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/// </summary>
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public readonly TimeSpan? OriginalUseDelay;
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/// <summary>
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/// The original request, for validating
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/// </summary>
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public readonly RequestPerformActionEvent Input;
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public ActionDoAfterEvent(NetEntity performer, TimeSpan? originalUseDelay, RequestPerformActionEvent input)
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{
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Performer = performer;
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OriginalUseDelay = originalUseDelay;
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Input = input;
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}
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public override DoAfterEvent Clone() => this;
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}
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