Files
tbd-station-14/Content.Shared/Access/Components/AccessOverriderComponent.cs
c4llv07e 64bb8dbdd5 Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 17:06:13 +11:00

81 lines
2.9 KiB
C#

using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Access.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedAccessOverriderSystem))]
public sealed partial class AccessOverriderComponent : Component
{
public static string PrivilegedIdCardSlotId = "AccessOverrider-privilegedId";
[DataField]
public ItemSlot PrivilegedIdSlot = new();
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public SoundSpecifier? DenialSound;
public EntityUid TargetAccessReaderId = new();
[Serializable, NetSerializable]
public sealed class WriteToTargetAccessReaderIdMessage : BoundUserInterfaceMessage
{
public readonly List<ProtoId<AccessLevelPrototype>> AccessList;
public WriteToTargetAccessReaderIdMessage(List<ProtoId<AccessLevelPrototype>> accessList)
{
AccessList = accessList;
}
}
[DataField, AutoNetworkedField]
public List<ProtoId<AccessLevelPrototype>> AccessLevels = new();
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public float DoAfter;
[Serializable, NetSerializable]
public sealed class AccessOverriderBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly string TargetLabel;
public readonly Color TargetLabelColor;
public readonly string PrivilegedIdName;
public readonly bool IsPrivilegedIdPresent;
public readonly bool IsPrivilegedIdAuthorized;
public readonly ProtoId<AccessLevelPrototype>[]? TargetAccessReaderIdAccessList;
public readonly ProtoId<AccessLevelPrototype>[]? AllowedModifyAccessList;
public readonly ProtoId<AccessLevelPrototype>[]? MissingPrivilegesList;
public AccessOverriderBoundUserInterfaceState(bool isPrivilegedIdPresent,
bool isPrivilegedIdAuthorized,
ProtoId<AccessLevelPrototype>[]? targetAccessReaderIdAccessList,
ProtoId<AccessLevelPrototype>[]? allowedModifyAccessList,
ProtoId<AccessLevelPrototype>[]? missingPrivilegesList,
string privilegedIdName,
string targetLabel,
Color targetLabelColor)
{
IsPrivilegedIdPresent = isPrivilegedIdPresent;
IsPrivilegedIdAuthorized = isPrivilegedIdAuthorized;
TargetAccessReaderIdAccessList = targetAccessReaderIdAccessList;
AllowedModifyAccessList = allowedModifyAccessList;
MissingPrivilegesList = missingPrivilegesList;
PrivilegedIdName = privilegedIdName;
TargetLabel = targetLabel;
TargetLabelColor = targetLabelColor;
}
}
[Serializable, NetSerializable]
public enum AccessOverriderUiKey : byte
{
Key,
}
}