* The easy ones * For certain values of easy * Easy test * Hair * Fix sandbox violations * Sort usings
465 lines
16 KiB
C#
465 lines
16 KiB
C#
using System.Linq;
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using System.Numerics;
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using System.Threading.Tasks;
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using Content.Server.Salvage.Magnet;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Procedural;
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using Content.Shared.Radio;
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using Content.Shared.Salvage.Magnet;
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using Robust.Shared.Exceptions;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Salvage;
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public sealed partial class SalvageSystem
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{
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[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
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private static readonly ProtoId<RadioChannelPrototype> MagnetChannel = "Supply";
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private EntityQuery<SalvageMobRestrictionsComponent> _salvMobQuery;
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private EntityQuery<MobStateComponent> _mobStateQuery;
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private List<(Entity<TransformComponent> Entity, EntityUid MapUid, Vector2 LocalPosition)> _detachEnts = new();
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private void InitializeMagnet()
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{
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_salvMobQuery = GetEntityQuery<SalvageMobRestrictionsComponent>();
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_mobStateQuery = GetEntityQuery<MobStateComponent>();
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SubscribeLocalEvent<SalvageMagnetDataComponent, MapInitEvent>(OnMagnetDataMapInit);
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SubscribeLocalEvent<SalvageMagnetTargetComponent, GridSplitEvent>(OnMagnetTargetSplit);
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SubscribeLocalEvent<SalvageMagnetComponent, MagnetClaimOfferEvent>(OnMagnetClaim);
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SubscribeLocalEvent<SalvageMagnetComponent, ComponentStartup>(OnMagnetStartup);
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SubscribeLocalEvent<SalvageMagnetComponent, AnchorStateChangedEvent>(OnMagnetAnchored);
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}
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private void OnMagnetClaim(EntityUid uid, SalvageMagnetComponent component, ref MagnetClaimOfferEvent args)
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{
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var station = _station.GetOwningStation(uid);
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if (!TryComp(station, out SalvageMagnetDataComponent? dataComp) ||
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dataComp.EndTime != null)
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{
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return;
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}
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var index = args.Index;
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async void TryTakeMagnetOffer()
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{
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try
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{
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await TakeMagnetOffer((station.Value, dataComp), index, (uid, component));
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}
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catch (Exception e)
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{
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_runtimeLog.LogException(e, $"{nameof(SalvageSystem)}.{nameof(TakeMagnetOffer)}");
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}
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}
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TryTakeMagnetOffer();
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}
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private void OnMagnetStartup(EntityUid uid, SalvageMagnetComponent component, ComponentStartup args)
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{
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UpdateMagnetUI((uid, component), Transform(uid));
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}
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private void OnMagnetAnchored(EntityUid uid, SalvageMagnetComponent component, ref AnchorStateChangedEvent args)
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{
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if (!args.Anchored)
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return;
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UpdateMagnetUI((uid, component), args.Transform);
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}
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private void OnMagnetDataMapInit(EntityUid uid, SalvageMagnetDataComponent component, ref MapInitEvent args)
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{
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CreateMagnetOffers((uid, component));
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}
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private void OnMagnetTargetSplit(EntityUid uid, SalvageMagnetTargetComponent component, ref GridSplitEvent args)
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{
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// Don't think I'm not onto you people splitting to make new grids.
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if (TryComp(component.DataTarget, out SalvageMagnetDataComponent? dataComp))
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{
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foreach (var gridUid in args.NewGrids)
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{
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dataComp.ActiveEntities?.Add(gridUid);
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}
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}
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}
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private void UpdateMagnet()
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{
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var dataQuery = EntityQueryEnumerator<SalvageMagnetDataComponent>();
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var curTime = _timing.CurTime;
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while (dataQuery.MoveNext(out var uid, out var magnetData))
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{
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// Magnet currently active.
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if (magnetData.EndTime != null)
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{
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if (magnetData.EndTime.Value < curTime)
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{
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EndMagnet((uid, magnetData));
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}
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else if (!magnetData.Announced && (magnetData.EndTime.Value - curTime).TotalSeconds < 31)
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{
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var magnet = GetMagnet((uid, magnetData));
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if (magnet != null)
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{
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Report(magnet.Value.Owner, MagnetChannel,
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"salvage-system-announcement-losing",
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("timeLeft", (magnetData.EndTime.Value - curTime).Seconds));
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}
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magnetData.Announced = true;
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}
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}
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if (magnetData.NextOffer < curTime)
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{
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CreateMagnetOffers((uid, magnetData));
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}
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}
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}
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/// <summary>
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/// Ends the magnet attachment and deletes the relevant grids.
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/// </summary>
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private void EndMagnet(Entity<SalvageMagnetDataComponent> data)
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{
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if (data.Comp.ActiveEntities != null)
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{
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// Handle mobrestrictions getting deleted
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var query = AllEntityQuery<SalvageMobRestrictionsComponent, MobStateComponent>();
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while (query.MoveNext(out var salvUid, out var salvMob, out var salvMobState))
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{
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if (data.Comp.ActiveEntities.Contains(salvMob.LinkedEntity) && _mobState.IsAlive(salvUid, salvMobState))
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{
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QueueDel(salvUid);
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}
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}
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// Uhh yeah don't delete mobs or whatever
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var mobQuery = AllEntityQuery<MobStateComponent, TransformComponent>();
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_detachEnts.Clear();
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while (mobQuery.MoveNext(out var mobUid, out _, out var xform))
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{
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if (xform.GridUid == null || !data.Comp.ActiveEntities.Contains(xform.GridUid.Value) || xform.MapUid == null)
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continue;
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if (_salvMobQuery.HasComp(mobUid))
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continue;
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bool CheckParents(EntityUid uid)
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{
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do
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{
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uid = _transform.GetParentUid(uid);
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if (_mobStateQuery.HasComp(uid))
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return true;
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} while (uid != xform.GridUid && uid != EntityUid.Invalid);
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return false;
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}
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if (CheckParents(mobUid))
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continue;
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// Can't parent directly to map as it runs grid traversal.
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_detachEnts.Add(((mobUid, xform), xform.MapUid.Value, _transform.GetWorldPosition(xform)));
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_transform.DetachEntity(mobUid, xform);
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}
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// Go and cleanup the active ents.
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foreach (var ent in data.Comp.ActiveEntities)
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{
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Del(ent);
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}
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foreach (var entity in _detachEnts)
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{
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_transform.SetCoordinates(entity.Entity.Owner, new EntityCoordinates(entity.MapUid, entity.LocalPosition));
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}
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data.Comp.ActiveEntities = null;
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}
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data.Comp.EndTime = null;
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UpdateMagnetUIs(data);
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}
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private void CreateMagnetOffers(Entity<SalvageMagnetDataComponent> data)
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{
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data.Comp.Offered.Clear();
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for (var i = 0; i < data.Comp.OfferCount; i++)
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{
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var seed = _random.Next();
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// Fuck with the seed to mix wrecks and asteroids.
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seed = (int) (seed / 10f) * 10;
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if (i >= data.Comp.OfferCount / 2)
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{
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seed++;
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}
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data.Comp.Offered.Add(seed);
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}
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data.Comp.NextOffer = _timing.CurTime + data.Comp.OfferCooldown;
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UpdateMagnetUIs(data);
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}
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// Just need something to announce.
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private Entity<SalvageMagnetComponent>? GetMagnet(Entity<SalvageMagnetDataComponent> data)
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{
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var query = AllEntityQuery<SalvageMagnetComponent, TransformComponent>();
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while (query.MoveNext(out var magnetUid, out var magnet, out var xform))
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{
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var stationUid = _station.GetOwningStation(magnetUid, xform);
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if (stationUid != data.Owner)
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continue;
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return (magnetUid, magnet);
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}
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return null;
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}
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private void UpdateMagnetUI(Entity<SalvageMagnetComponent> entity, TransformComponent xform)
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{
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var station = _station.GetOwningStation(entity, xform);
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if (!TryComp(station, out SalvageMagnetDataComponent? dataComp))
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return;
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_ui.SetUiState(entity.Owner, SalvageMagnetUiKey.Key,
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new SalvageMagnetBoundUserInterfaceState(dataComp.Offered)
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{
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Cooldown = dataComp.OfferCooldown,
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Duration = dataComp.ActiveTime,
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EndTime = dataComp.EndTime,
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NextOffer = dataComp.NextOffer,
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ActiveSeed = dataComp.ActiveSeed,
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});
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}
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private void UpdateMagnetUIs(Entity<SalvageMagnetDataComponent> data)
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{
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var query = AllEntityQuery<SalvageMagnetComponent, TransformComponent>();
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while (query.MoveNext(out var magnetUid, out var magnet, out var xform))
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{
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var station = _station.GetOwningStation(magnetUid, xform);
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if (station != data.Owner)
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continue;
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_ui.SetUiState(magnetUid, SalvageMagnetUiKey.Key,
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new SalvageMagnetBoundUserInterfaceState(data.Comp.Offered)
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{
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Cooldown = data.Comp.OfferCooldown,
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Duration = data.Comp.ActiveTime,
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EndTime = data.Comp.EndTime,
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NextOffer = data.Comp.NextOffer,
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ActiveSeed = data.Comp.ActiveSeed,
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});
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}
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}
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private async Task TakeMagnetOffer(Entity<SalvageMagnetDataComponent> data, int index, Entity<SalvageMagnetComponent> magnet)
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{
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var seed = data.Comp.Offered[index];
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var offering = GetSalvageOffering(seed);
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var salvMap = _mapSystem.CreateMap();
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var salvMapXform = Transform(salvMap);
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// Set values while awaiting asteroid dungeon if relevant so we can't double-take offers.
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data.Comp.ActiveSeed = seed;
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data.Comp.EndTime = _timing.CurTime + data.Comp.ActiveTime;
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data.Comp.NextOffer = data.Comp.EndTime.Value;
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UpdateMagnetUIs(data);
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switch (offering)
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{
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case AsteroidOffering asteroid:
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var grid = _mapManager.CreateGridEntity(salvMap);
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await _dungeon.GenerateDungeonAsync(asteroid.DungeonConfig, grid.Owner, grid.Comp, Vector2i.Zero, seed);
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break;
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case DebrisOffering debris:
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var debrisProto = _prototypeManager.Index<DungeonConfigPrototype>(debris.Id);
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var debrisGrid = _mapManager.CreateGridEntity(salvMap);
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await _dungeon.GenerateDungeonAsync(debrisProto, debrisGrid.Owner, debrisGrid.Comp, Vector2i.Zero, seed);
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break;
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case SalvageOffering wreck:
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var salvageProto = wreck.SalvageMap;
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if (!_loader.TryLoadGrid(salvMapXform.MapID, salvageProto.MapPath, out _))
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{
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Report(magnet, MagnetChannel, "salvage-system-announcement-spawn-debris-disintegrated");
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_mapSystem.DeleteMap(salvMapXform.MapID);
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return;
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}
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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Box2? bounds = null;
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if (salvMapXform.ChildCount == 0)
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{
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Report(magnet.Owner, MagnetChannel, "salvage-system-announcement-spawn-no-debris-available");
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return;
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}
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var mapChildren = salvMapXform.ChildEnumerator;
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while (mapChildren.MoveNext(out var mapChild))
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{
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// If something went awry in dungen.
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if (!_gridQuery.TryGetComponent(mapChild, out var childGrid))
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continue;
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var childAABB = _transform.GetWorldMatrix(mapChild).TransformBox(childGrid.LocalAABB);
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bounds = bounds?.Union(childAABB) ?? childAABB;
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// Update mass scanner names as relevant.
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if (offering is AsteroidOffering or DebrisOffering)
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{
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_metaData.SetEntityName(mapChild, Loc.GetString("salvage-asteroid-name"));
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_gravity.EnableGravity(mapChild);
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}
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}
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var magnetXform = _xformQuery.GetComponent(magnet.Owner);
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var magnetGridUid = magnetXform.GridUid;
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var attachedBounds = new Box2Rotated();
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var mapId = MapId.Nullspace;
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Angle worldAngle;
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if (magnetGridUid != null)
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{
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var magnetGridXform = _xformQuery.GetComponent(magnetGridUid.Value);
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var (gridPos, gridRot) = _transform.GetWorldPositionRotation(magnetGridXform);
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var gridAABB = _gridQuery.GetComponent(magnetGridUid.Value).LocalAABB;
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attachedBounds = new Box2Rotated(gridAABB.Translated(gridPos), gridRot, gridPos);
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worldAngle = (gridRot + magnetXform.LocalRotation) - MathF.PI / 2;
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mapId = magnetGridXform.MapID;
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}
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else
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{
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worldAngle = _random.NextAngle();
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}
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if (!TryGetSalvagePlacementLocation(magnet, mapId, attachedBounds, bounds!.Value, worldAngle, out var spawnLocation, out var spawnAngle))
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{
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Report(magnet.Owner, MagnetChannel, "salvage-system-announcement-spawn-no-debris-available");
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_mapSystem.DeleteMap(salvMapXform.MapID);
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return;
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}
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// I have no idea if we want to return on failure or not
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// but I assume trying to set the parent with a null value wouldn't have worked out anyways
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if (!_mapSystem.TryGetMap(spawnLocation.MapId, out var spawnUid))
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return;
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data.Comp.ActiveEntities = null;
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mapChildren = salvMapXform.ChildEnumerator;
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// It worked, move it into position and cleanup values.
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while (mapChildren.MoveNext(out var mapChild))
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{
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var salvXForm = _xformQuery.GetComponent(mapChild);
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var localPos = salvXForm.LocalPosition;
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_transform.SetParent(mapChild, salvXForm, spawnUid.Value);
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_transform.SetWorldPositionRotation(mapChild, spawnLocation.Position + localPos, spawnAngle, salvXForm);
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data.Comp.ActiveEntities ??= new List<EntityUid>();
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data.Comp.ActiveEntities?.Add(mapChild);
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// Handle mob restrictions
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var children = salvXForm.ChildEnumerator;
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while (children.MoveNext(out var child))
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{
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if (!_salvMobQuery.TryGetComponent(child, out var salvMob))
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continue;
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salvMob.LinkedEntity = mapChild;
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}
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}
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Report(magnet.Owner, MagnetChannel, "salvage-system-announcement-arrived", ("timeLeft", data.Comp.ActiveTime.TotalSeconds));
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_mapSystem.DeleteMap(salvMapXform.MapID);
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data.Comp.Announced = false;
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var active = new SalvageMagnetActivatedEvent()
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{
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Magnet = magnet,
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};
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RaiseLocalEvent(ref active);
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}
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private bool TryGetSalvagePlacementLocation(Entity<SalvageMagnetComponent> magnet, MapId mapId, Box2Rotated attachedBounds, Box2 bounds, Angle worldAngle, out MapCoordinates coords, out Angle angle)
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{
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var attachedAABB = attachedBounds.CalcBoundingBox();
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var magnetPos = _transform.GetWorldPosition(magnet) + worldAngle.ToVec() * bounds.MaxDimension;
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var origin = attachedAABB.ClosestPoint(magnetPos);
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var fraction = 0.50f;
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// Thanks 20kdc
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for (var i = 0; i < 20; i++)
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{
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var randomPos = origin +
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worldAngle.ToVec() * (magnet.Comp.MagnetSpawnDistance * fraction) +
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(worldAngle + Math.PI / 2).ToVec() * _random.NextFloat(-magnet.Comp.LateralOffset, magnet.Comp.LateralOffset);
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var finalCoords = new MapCoordinates(randomPos, mapId);
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angle = _random.NextAngle();
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var box2 = Box2.CenteredAround(finalCoords.Position, bounds.Size);
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var box2Rot = new Box2Rotated(box2, angle, finalCoords.Position);
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// This doesn't stop it from spawning on top of random things in space
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// Might be better like this, ghosts could stop it before
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if (_mapManager.FindGridsIntersecting(finalCoords.MapId, box2Rot).Any())
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{
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// Bump it further and further just in case.
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fraction += 0.1f;
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continue;
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}
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coords = finalCoords;
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return true;
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}
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angle = Angle.Zero;
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coords = MapCoordinates.Nullspace;
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return false;
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}
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}
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[ByRefEvent]
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public record struct SalvageMagnetActivatedEvent
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{
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public EntityUid Magnet;
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}
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