Files
tbd-station-14/Content.Server/Salvage/SalvageSystem.Expeditions.cs
Kyle Tyo 5df467c9c6 Reduced SalvageStructureComponent to atoms. (#39400)
* commit

* whoopsie daisy

* Update SpawnSalvageMissionJob.cs

* Update SpawnSalvageMissionJob.cs

* cleanup
2025-08-05 21:10:17 +02:00

187 lines
6.0 KiB
C#

using System.Linq;
using System.Threading;
using Content.Server.Salvage.Expeditions;
using Content.Shared.CCVar;
using Content.Shared.Examine;
using Content.Shared.Salvage.Expeditions;
using Content.Shared.Shuttles.Components;
using Robust.Shared.CPUJob.JobQueues;
using Robust.Shared.CPUJob.JobQueues.Queues;
using Robust.Shared.GameStates;
namespace Content.Server.Salvage;
public sealed partial class SalvageSystem
{
/*
* Handles setup / teardown of salvage expeditions.
*/
private const int MissionLimit = 3;
private readonly JobQueue _salvageQueue = new();
private readonly List<(SpawnSalvageMissionJob Job, CancellationTokenSource CancelToken)> _salvageJobs = new();
private const double SalvageJobTime = 0.002;
private float _cooldown;
private void InitializeExpeditions()
{
SubscribeLocalEvent<SalvageExpeditionConsoleComponent, ComponentInit>(OnSalvageConsoleInit);
SubscribeLocalEvent<SalvageExpeditionConsoleComponent, EntParentChangedMessage>(OnSalvageConsoleParent);
SubscribeLocalEvent<SalvageExpeditionConsoleComponent, ClaimSalvageMessage>(OnSalvageClaimMessage);
SubscribeLocalEvent<SalvageExpeditionComponent, MapInitEvent>(OnExpeditionMapInit);
SubscribeLocalEvent<SalvageExpeditionComponent, ComponentShutdown>(OnExpeditionShutdown);
SubscribeLocalEvent<SalvageExpeditionComponent, ComponentGetState>(OnExpeditionGetState);
_cooldown = _configurationManager.GetCVar(CCVars.SalvageExpeditionCooldown);
Subs.CVar(_configurationManager, CCVars.SalvageExpeditionCooldown, SetCooldownChange);
}
private void OnExpeditionGetState(EntityUid uid, SalvageExpeditionComponent component, ref ComponentGetState args)
{
args.State = new SalvageExpeditionComponentState()
{
Stage = component.Stage
};
}
private void SetCooldownChange(float obj)
{
// Update the active cooldowns if we change it.
var diff = obj - _cooldown;
var query = AllEntityQuery<SalvageExpeditionDataComponent>();
while (query.MoveNext(out var comp))
{
comp.NextOffer += TimeSpan.FromSeconds(diff);
}
_cooldown = obj;
}
private void OnExpeditionMapInit(EntityUid uid, SalvageExpeditionComponent component, MapInitEvent args)
{
component.SelectedSong = _audio.ResolveSound(component.Sound);
}
private void OnExpeditionShutdown(EntityUid uid, SalvageExpeditionComponent component, ComponentShutdown args)
{
component.Stream = _audio.Stop(component.Stream);
// First wipe any disks referencing us
var disks = AllEntityQuery<ShuttleDestinationCoordinatesComponent>();
while (disks.MoveNext(out var disk, out var diskComp)
&& diskComp.Destination == uid)
{
diskComp.Destination = null;
Dirty(disk, diskComp);
}
foreach (var (job, cancelToken) in _salvageJobs.ToArray())
{
if (job.Station == component.Station)
{
cancelToken.Cancel();
_salvageJobs.Remove((job, cancelToken));
}
}
if (Deleted(component.Station))
return;
// Finish mission
if (TryComp<SalvageExpeditionDataComponent>(component.Station, out var data))
{
FinishExpedition((component.Station, data), uid);
}
}
private void UpdateExpeditions()
{
var currentTime = _timing.CurTime;
_salvageQueue.Process();
foreach (var (job, cancelToken) in _salvageJobs.ToArray())
{
switch (job.Status)
{
case JobStatus.Finished:
_salvageJobs.Remove((job, cancelToken));
break;
}
}
var query = EntityQueryEnumerator<SalvageExpeditionDataComponent>();
while (query.MoveNext(out var uid, out var comp))
{
// Update offers
if (comp.NextOffer > currentTime || comp.Claimed)
continue;
comp.Cooldown = false;
comp.NextOffer += TimeSpan.FromSeconds(_cooldown);
GenerateMissions(comp);
UpdateConsoles((uid, comp));
}
}
private void FinishExpedition(Entity<SalvageExpeditionDataComponent> expedition, EntityUid uid)
{
var component = expedition.Comp;
component.NextOffer = _timing.CurTime + TimeSpan.FromSeconds(_cooldown);
Announce(uid, Loc.GetString("salvage-expedition-completed"));
component.ActiveMission = 0;
component.Cooldown = true;
UpdateConsoles(expedition);
}
private void GenerateMissions(SalvageExpeditionDataComponent component)
{
component.Missions.Clear();
for (var i = 0; i < MissionLimit; i++)
{
var mission = new SalvageMissionParams
{
Index = component.NextIndex,
Seed = _random.Next(),
Difficulty = "Moderate",
};
component.Missions[component.NextIndex++] = mission;
}
}
private SalvageExpeditionConsoleState GetState(SalvageExpeditionDataComponent component)
{
var missions = component.Missions.Values.ToList();
return new SalvageExpeditionConsoleState(component.NextOffer, component.Claimed, component.Cooldown, component.ActiveMission, missions);
}
private void SpawnMission(SalvageMissionParams missionParams, EntityUid station, EntityUid? coordinatesDisk)
{
var cancelToken = new CancellationTokenSource();
var job = new SpawnSalvageMissionJob(
SalvageJobTime,
EntityManager,
_timing,
_logManager,
_prototypeManager,
_anchorable,
_biome,
_dungeon,
_metaData,
_mapSystem,
station,
coordinatesDisk,
missionParams,
cancelToken.Token);
_salvageJobs.Add((job, cancelToken));
_salvageQueue.EnqueueJob(job);
}
}