* LOCKED THE FUCK IN * Forgot this little fella * Crying * All entity effects ported, needs cleanup still * Commit * HEHEHEHAW * Shelve for now * fixe * Big * First big chunk of changes * Big if true * Commit * IT BUILDS!!! * Fix LINTER fails * Cleanup * Scale working, cut down on some evil code * Delete old Entity Effects * Accidentally breaking shit by fixing bugs * Fix a bunch of effects not working * Fix reagent thresholds * Update damage * Wait don't change the gas metabolisms A * Cleanup * more fixes * Eh * Misc fixes and jank * Remove two things, add bullshit, change condition to inverted * Remove unused "Shared" system structure * Namespace fix * merge conflicts/cleanup * More fixes * Guidebook text begins * Shelve * Push * More shit to push * Fix * Fix merg conflicts * BLOOD FOR THE BLOOD GOD!!! * Mild cleanup and lists * Fix localization and comments * Shuffle localization around a bit. * All done? * Nearly everything * Is this the end? * Whoops forgot to remove that TODO * Get rid of some warnings for good measure... * It's done * Should make those virtual in case we want to override them tbqh... * Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Fix test fails real * Add to codeowners * Documentation to everything * Forgot to push whoops * Standardize Condition names * Fix up metabolism a little as a treat * review * add IsServer checks --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
97 lines
2.6 KiB
C#
97 lines
2.6 KiB
C#
using System.Linq;
|
|
using System.Text.Json.Serialization;
|
|
using Content.Server.Body.Components;
|
|
using Content.Shared.Body.Prototypes;
|
|
using Content.Shared.Chemistry.Reaction;
|
|
using Content.Shared.Chemistry.Reagent;
|
|
using Content.Shared.EntityEffects;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Server.GuideGenerator;
|
|
|
|
public sealed class ReagentEntry
|
|
{
|
|
[JsonPropertyName("id")]
|
|
public string Id { get; }
|
|
|
|
[JsonPropertyName("name")]
|
|
public string Name { get; }
|
|
|
|
[JsonPropertyName("group")]
|
|
public string Group { get; }
|
|
|
|
[JsonPropertyName("desc")]
|
|
public string Description { get; }
|
|
|
|
[JsonPropertyName("physicalDesc")]
|
|
public string PhysicalDescription { get; }
|
|
|
|
[JsonPropertyName("color")]
|
|
public string SubstanceColor { get; }
|
|
|
|
[JsonPropertyName("recipes")]
|
|
public List<string> Recipes { get; } = new();
|
|
|
|
[JsonPropertyName("metabolisms")]
|
|
public Dictionary<string, ReagentEffectsEntry>? Metabolisms { get; }
|
|
|
|
public ReagentEntry(ReagentPrototype proto)
|
|
{
|
|
Id = proto.ID;
|
|
Name = proto.LocalizedName;
|
|
Group = proto.Group;
|
|
Description = proto.LocalizedDescription;
|
|
PhysicalDescription = proto.LocalizedPhysicalDescription;
|
|
SubstanceColor = proto.SubstanceColor.ToHex();
|
|
Metabolisms = proto.Metabolisms?.ToDictionary(x => x.Key.Id, x => x.Value);
|
|
}
|
|
}
|
|
|
|
public sealed class ReactionEntry
|
|
{
|
|
[JsonPropertyName("id")]
|
|
public string Id { get; }
|
|
|
|
[JsonPropertyName("name")]
|
|
public string Name { get; }
|
|
|
|
[JsonPropertyName("reactants")]
|
|
public Dictionary<string, ReactantEntry> Reactants { get; }
|
|
|
|
[JsonPropertyName("products")]
|
|
public Dictionary<string, float> Products { get; }
|
|
|
|
[JsonPropertyName("effects")]
|
|
public List<EntityEffect> Effects { get; }
|
|
|
|
public ReactionEntry(ReactionPrototype proto)
|
|
{
|
|
Id = proto.ID;
|
|
Name = proto.Name;
|
|
Reactants =
|
|
proto.Reactants
|
|
.Select(x => KeyValuePair.Create(x.Key, new ReactantEntry(x.Value.Amount.Float(), x.Value.Catalyst)))
|
|
.ToDictionary(x => x.Key, x => x.Value);
|
|
Products =
|
|
proto.Products
|
|
.Select(x => KeyValuePair.Create(x.Key, x.Value.Float()))
|
|
.ToDictionary(x => x.Key, x => x.Value);
|
|
Effects = proto.Effects.ToList();
|
|
}
|
|
}
|
|
|
|
public sealed class ReactantEntry
|
|
{
|
|
[JsonPropertyName("amount")]
|
|
public float Amount { get; }
|
|
|
|
[JsonPropertyName("catalyst")]
|
|
public bool Catalyst { get; }
|
|
|
|
public ReactantEntry(float amnt, bool cata)
|
|
{
|
|
Amount = amnt;
|
|
Catalyst = cata;
|
|
}
|
|
}
|