* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem
10 lines
264 B
C#
10 lines
264 B
C#
namespace Content.Server.Forensics;
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/// <summary>
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/// This component stops the entity from leaving finger prints,
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/// usually so fibres can be left instead.
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/// </summary>
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[RegisterComponent]
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public sealed partial class DnaSubstanceTraceComponent : Component
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{ }
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