298 lines
9.8 KiB
C#
298 lines
9.8 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Server.EUI;
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using Content.Server.Station.Systems;
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using Content.Server.StationRecords;
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using Content.Server.StationRecords.Systems;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.CrewManifest;
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using Content.Shared.GameTicking;
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using Content.Shared.Roles;
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using Content.Shared.Station.Components;
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using Content.Shared.StationRecords;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.CrewManifest;
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public sealed class CrewManifestSystem : EntitySystem
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{
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly StationRecordsSystem _recordsSystem = default!;
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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/// <summary>
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/// Cached crew manifest entries. The alternative is to outright
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/// rebuild the crew manifest every time the state is requested:
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/// this is inefficient.
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/// </summary>
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private readonly Dictionary<EntityUid, CrewManifestEntries> _cachedEntries = new();
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private readonly Dictionary<EntityUid, Dictionary<ICommonSession, CrewManifestEui>> _openEuis = new();
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public override void Initialize()
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{
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SubscribeLocalEvent<AfterGeneralRecordCreatedEvent>(AfterGeneralRecordCreated);
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SubscribeLocalEvent<RecordModifiedEvent>(OnRecordModified);
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SubscribeLocalEvent<RecordRemovedEvent>(OnRecordRemoved);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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SubscribeNetworkEvent<RequestCrewManifestMessage>(OnRequestCrewManifest);
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SubscribeLocalEvent<CrewManifestViewerComponent, BoundUIClosedEvent>(OnBoundUiClose);
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SubscribeLocalEvent<CrewManifestViewerComponent, CrewManifestOpenUiMessage>(OpenEuiFromBui);
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}
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private void OnRoundRestart(RoundRestartCleanupEvent ev)
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{
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foreach (var (_, euis) in _openEuis)
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{
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foreach (var (_, eui) in euis)
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{
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eui.Close();
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}
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}
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_openEuis.Clear();
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_cachedEntries.Clear();
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}
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private void OnRequestCrewManifest(RequestCrewManifestMessage message, EntitySessionEventArgs args)
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{
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if (args.SenderSession is not { } sessionCast
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|| !_configManager.GetCVar(CCVars.CrewManifestWithoutEntity))
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{
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return;
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}
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OpenEui(GetEntity(message.Id), sessionCast);
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}
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// Not a big fan of this one. Rebuilds the crew manifest every time
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// somebody spawns in, meaning that at round start, it rebuilds the crew manifest
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// wrt the amount of players readied up.
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private void AfterGeneralRecordCreated(AfterGeneralRecordCreatedEvent ev)
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{
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BuildCrewManifest(ev.Key.OriginStation);
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UpdateEuis(ev.Key.OriginStation);
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}
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private void OnRecordModified(RecordModifiedEvent ev)
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{
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BuildCrewManifest(ev.Key.OriginStation);
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UpdateEuis(ev.Key.OriginStation);
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}
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private void OnRecordRemoved(RecordRemovedEvent ev)
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{
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BuildCrewManifest(ev.Key.OriginStation);
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UpdateEuis(ev.Key.OriginStation);
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}
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private void OnBoundUiClose(EntityUid uid, CrewManifestViewerComponent component, BoundUIClosedEvent ev)
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{
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if (!Equals(ev.UiKey, component.OwnerKey))
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return;
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var owningStation = _stationSystem.GetOwningStation(uid);
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if (owningStation == null || !TryComp(ev.Actor, out ActorComponent? actorComp))
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{
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return;
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}
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CloseEui(owningStation.Value, actorComp.PlayerSession, uid);
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}
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/// <summary>
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/// Gets the crew manifest for a given station, along with the name of the station.
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/// </summary>
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/// <param name="station">Entity uid of the station.</param>
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/// <returns>The name and crew manifest entries (unordered) of the station.</returns>
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public (string name, CrewManifestEntries? entries) GetCrewManifest(EntityUid station)
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{
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var valid = _cachedEntries.TryGetValue(station, out var manifest);
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return (valid ? MetaData(station).EntityName : string.Empty, valid ? manifest : null);
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}
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private void UpdateEuis(EntityUid station)
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{
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if (_openEuis.TryGetValue(station, out var euis))
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{
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foreach (var eui in euis.Values)
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{
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eui.StateDirty();
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}
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}
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}
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private void OpenEuiFromBui(EntityUid uid, CrewManifestViewerComponent component, CrewManifestOpenUiMessage msg)
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{
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if (!msg.UiKey.Equals(component.OwnerKey))
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{
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Log.Error(
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"{User} tried to open crew manifest from wrong UI: {Key}. Correct owned is {ExpectedKey}",
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msg.Actor, msg.UiKey, component.OwnerKey);
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return;
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}
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var owningStation = _stationSystem.GetOwningStation(uid);
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if (owningStation == null || !TryComp(msg.Actor, out ActorComponent? actorComp))
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{
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return;
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}
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if (!_configManager.GetCVar(CCVars.CrewManifestUnsecure) && component.Unsecure)
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{
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return;
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}
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OpenEui(owningStation.Value, actorComp.PlayerSession, uid);
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}
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/// <summary>
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/// Opens a crew manifest EUI for a given player.
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/// </summary>
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/// <param name="station">Station that we're displaying the crew manifest for.</param>
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/// <param name="session">The player's session.</param>
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/// <param name="owner">If this EUI should be 'owned' by an entity.</param>
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public void OpenEui(EntityUid station, ICommonSession session, EntityUid? owner = null)
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{
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if (!HasComp<StationRecordsComponent>(station))
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{
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return;
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}
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if (!_openEuis.TryGetValue(station, out var euis))
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{
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euis = new();
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_openEuis.Add(station, euis);
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}
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if (euis.ContainsKey(session))
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{
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return;
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}
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var eui = new CrewManifestEui(station, owner, this);
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euis.Add(session, eui);
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_euiManager.OpenEui(eui, session);
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eui.StateDirty();
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}
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/// <summary>
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/// Closes an EUI for a given player.
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/// </summary>
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/// <param name="station">Station that we're displaying the crew manifest for.</param>
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/// <param name="session">The player's session.</param>
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/// <param name="owner">The owner of this EUI, if there was one.</param>
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public void CloseEui(EntityUid station, ICommonSession session, EntityUid? owner = null)
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{
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if (!HasComp<StationRecordsComponent>(station))
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{
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return;
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}
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if (!_openEuis.TryGetValue(station, out var euis)
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|| !euis.TryGetValue(session, out var eui))
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{
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return;
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}
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if (eui.Owner == owner)
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{
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euis.Remove(session);
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eui.Close();
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}
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if (euis.Count == 0)
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{
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_openEuis.Remove(station);
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}
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}
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/// <summary>
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/// Builds the crew manifest for a station. Stores it in the cache afterwards.
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/// </summary>
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/// <param name="station"></param>
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private void BuildCrewManifest(EntityUid station)
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{
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var iter = _recordsSystem.GetRecordsOfType<GeneralStationRecord>(station);
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var entries = new CrewManifestEntries();
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var entriesSort = new List<(JobPrototype? job, CrewManifestEntry entry)>();
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foreach (var recordObject in iter)
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{
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var record = recordObject.Item2;
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var entry = new CrewManifestEntry(record.Name, record.JobTitle, record.JobIcon, record.JobPrototype);
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_prototypeManager.TryIndex(record.JobPrototype, out JobPrototype? job);
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entriesSort.Add((job, entry));
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}
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entriesSort.Sort((a, b) =>
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{
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var cmp = JobUIComparer.Instance.Compare(a.job, b.job);
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if (cmp != 0)
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return cmp;
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return string.Compare(a.entry.Name, b.entry.Name, StringComparison.CurrentCultureIgnoreCase);
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});
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entries.Entries = entriesSort.Select(x => x.entry).ToArray();
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_cachedEntries[station] = entries;
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}
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}
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[AdminCommand(AdminFlags.Admin)]
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public sealed class CrewManifestCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly CrewManifestSystem _manifestSystem = default!;
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public override string Command => "crewmanifest";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine(Loc.GetString($"shell-need-exactly-one-argument"));
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return;
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}
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if (!NetEntity.TryParse(args[0], out var uidNet) || !EntityManager.TryGetEntity(uidNet, out var uid))
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{
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shell.WriteLine(Loc.GetString($"shell-argument-station-id-invalid", ("index", args[0])));
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return;
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}
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if (shell.Player is not { } session)
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{
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shell.WriteLine(Loc.GetString($"shell-cannot-run-command-from-server"));
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return;
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}
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_manifestSystem.OpenEui(uid.Value, session);
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}
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public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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if (args.Length != 1)
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return CompletionResult.Empty;
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var stations = new List<CompletionOption>();
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var query = EntityManager.EntityQueryEnumerator<StationDataComponent>();
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while (query.MoveNext(out var uid, out _))
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{
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var meta = EntityManager.GetComponent<MetaDataComponent>(uid);
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stations.Add(new CompletionOption(uid.ToString(), meta.EntityName));
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}
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return CompletionResult.FromHintOptions(stations, null);
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}
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}
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