* Cleanup PuddleTest * Cleanup GravityGridTest * Cleanup PowerTest * Cleanup SaveLoadMapTest * Cleanup Body tests * Cleanup ContainerOcclusionTest * Cleanup AirlockTest * Cleanup DamageableTest * Cleanup EntityTest * Cleanup FluidSpillTest * Cleanup FollowerSystemTest * Cleanup HandCuffTest * Cleanup InteractionSystemTests * Cleanup InRangeUnobstructed * Cleanup SimplePredictReconcileTest * Cleanup PostMapInitTest * Cleanup SalvageTest * Cleanup SaveLoadSaveTest * Cleanup ShuttleTest * Cleanup MaterialArbitrageTest * Cleanup PrototypeSaveTest * Fix ShuttleTest * Bunch of small ones * Move JobTests to Station directory * More small fixes * Cleanup InteractionTest.Helpers Had to change a method signature, so some callers were modified too. * Missed one
77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Coordinates;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests.Fluids
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{
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[TestFixture]
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[TestOf(typeof(PuddleComponent))]
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public sealed class PuddleTest
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{
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[Test]
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public async Task TilePuddleTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var testMap = await pair.CreateTestMap();
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var spillSystem = server.System<PuddleSystem>();
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await server.WaitAssertion(() =>
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{
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var solution = new Solution("Water", FixedPoint2.New(20));
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var tile = testMap.Tile;
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var gridUid = tile.GridUid;
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var (x, y) = tile.GridIndices;
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var coordinates = new EntityCoordinates(gridUid, x, y);
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Assert.That(spillSystem.TrySpillAt(coordinates, solution, out _), Is.True);
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});
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await pair.RunTicksSync(5);
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await pair.CleanReturnAsync();
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}
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[Test]
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public async Task SpaceNoPuddleTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var testMap = await pair.CreateTestMap();
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var grid = testMap.Grid;
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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var spillSystem = server.System<PuddleSystem>();
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var mapSystem = server.System<SharedMapSystem>();
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// Remove all tiles
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await server.WaitPost(() =>
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{
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var tiles = mapSystem.GetAllTiles(grid.Owner, grid.Comp);
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foreach (var tile in tiles)
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{
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mapSystem.SetTile(grid, tile.GridIndices, Tile.Empty);
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}
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});
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await pair.RunTicksSync(5);
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await server.WaitAssertion(() =>
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{
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var coordinates = grid.Owner.ToCoordinates();
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var solution = new Solution("Water", FixedPoint2.New(20));
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Assert.That(spillSystem.TrySpillAt(coordinates, solution, out _), Is.False);
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});
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await pair.CleanReturnAsync();
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}
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}
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}
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