using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Power { public class SharedPowerDebugTool : Component { public override string Name => "PowerDebugTool"; public override uint? NetID => ContentNetIDs.POWER_DEBUG_TOOL; [Serializable, NetSerializable] protected class OpenDataWindowMsg : ComponentMessage { public string Data { get; } public OpenDataWindowMsg(string data) { Directed = true; Data = data; } } } }