using Content.Shared.Alert;
using Content.Shared.Buckle;
using JetBrains.Annotations;
namespace Content.Server.Alert.Click
{
///
/// Unbuckles if player is currently buckled.
///
[UsedImplicitly]
[DataDefinition]
public sealed partial class Unbuckle : IAlertClick
{
public void AlertClicked(EntityUid player)
{
IoCManager.Resolve().System().TryUnbuckle(player, player);
}
}
}