using Content.Shared.Alert; using Content.Shared.Buckle; using JetBrains.Annotations; namespace Content.Server.Alert.Click { /// /// Unbuckles if player is currently buckled. /// [UsedImplicitly] [DataDefinition] public sealed partial class Unbuckle : IAlertClick { public void AlertClicked(EntityUid player) { IoCManager.Resolve().System().TryUnbuckle(player, player); } } }