using System; using System.Collections.Generic; using Content.Shared.GameObjects.Components; using Content.Shared.Wires; using NUnit.Framework; using Robust.UnitTesting; using static Content.Shared.Wires.SharedWiresComponent; namespace Content.Tests.Shared { // Making sure nobody forgets to set values for these wire colors/letters. // Also a thinly veiled excuse to bloat the test count. [TestFixture] public class WireHackingTest : RobustUnitTest { public static IEnumerable ColorValues = (WireColor[]) Enum.GetValues(typeof(WireColor)); public static IEnumerable LetterValues = (WireLetter[]) Enum.GetValues(typeof(WireLetter)); [Test] public void TestColorNameExists([ValueSource(nameof(ColorValues))] WireColor color) { Assert.DoesNotThrow(() => color.Name()); } [Test] public void TestColorValueExists([ValueSource(nameof(ColorValues))] WireColor color) { Assert.DoesNotThrow(() => color.ColorValue()); } [Test] public void TestLetterNameExists([ValueSource(nameof(LetterValues))] WireLetter letter) { Assert.DoesNotThrow(() => letter.Name()); } [Test] public void TestLetterLetterExists([ValueSource(nameof(LetterValues))] WireLetter letter) { Assert.DoesNotThrow(() => letter.Letter()); } } }