#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.Solar
{
public class SharedSolarControlConsoleComponent : Component
{
public override string Name => "SolarControlConsole";
}
[Serializable, NetSerializable]
public class SolarControlConsoleBoundInterfaceState : BoundUserInterfaceState
{
///
/// The target rotation of the panels in radians.
///
public Angle Rotation;
///
/// The target velocity of the panels in radians/minute.
///
public Angle AngularVelocity;
///
/// The total amount of power the panels are supplying.
///
public float OutputPower;
///
/// The current sun angle.
///
public Angle TowardsSun;
public SolarControlConsoleBoundInterfaceState(Angle r, Angle vm, float p, Angle tw)
{
Rotation = r;
AngularVelocity = vm;
OutputPower = p;
TowardsSun = tw;
}
}
[Serializable, NetSerializable]
public sealed class SolarControlConsoleAdjustMessage : BoundUserInterfaceMessage
{
///
/// New target rotation of the panels in radians.
///
public Angle Rotation;
///
/// New target velocity of the panels in radians/second.
///
public Angle AngularVelocity;
}
[Serializable, NetSerializable]
public enum SolarControlConsoleUiKey
{
Key
}
}