#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Audio;
using Content.Shared.EffectBlocker;
using Content.Shared.Module;
using Content.Shared.NetIDs;
using Content.Shared.Stunnable;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Slippery
{
[RegisterComponent]
public class SlipperyComponent : Component, IStartCollide
{
[Dependency] private IModuleManager _moduleManager = default!;
public sealed override string Name => "Slippery";
public override uint? NetID => ContentNetIDs.SLIP;
private float _paralyzeTime = 3f;
private float _intersectPercentage = 0.3f;
private float _requiredSlipSpeed = 0.1f;
private float _launchForwardsMultiplier = 1f;
private bool _slippery = true;
private string _slipSound = "/Audio/Effects/slip.ogg";
///
/// List of entities that are currently colliding with the entity.
///
private readonly HashSet _colliding = new();
///
/// The list of entities that have been slipped by this component, which shouldn't be slipped again.
///
private readonly HashSet _slipped = new();
///
/// Path to the sound to be played when a mob slips.
///
[ViewVariables]
[DataField("slipSound")]
public string SlipSound
{
get => _slipSound;
set
{
if (value == _slipSound)
return;
_slipSound = value;
Dirty();
}
}
///
/// How many seconds the mob will be paralyzed for.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("paralyzeTime")]
public float ParalyzeTime
{
get => _paralyzeTime;
set
{
if (MathHelper.CloseTo(_paralyzeTime, value)) return;
_paralyzeTime = value;
Dirty();
}
}
///
/// Percentage of shape intersection for a slip to occur.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("intersectPercentage")]
public float IntersectPercentage
{
get => _intersectPercentage;
set
{
if (MathHelper.CloseTo(_intersectPercentage, value)) return;
_intersectPercentage = value;
Dirty();
}
}
///
/// Entities will only be slipped if their speed exceeds this limit.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("requiredSlipSpeed")]
public float RequiredSlipSpeed
{
get => _requiredSlipSpeed;
set
{
if (MathHelper.CloseTo(_requiredSlipSpeed, value)) return;
_requiredSlipSpeed = value;
Dirty();
}
}
///
/// The entity's speed will be multiplied by this to slip it forwards.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("launchForwardsMultiplier")]
public float LaunchForwardsMultiplier
{
get => _launchForwardsMultiplier;
set
{
if (MathHelper.CloseTo(_launchForwardsMultiplier, value)) return;
_launchForwardsMultiplier = value;
Dirty();
}
}
///
/// Whether or not this component will try to slip entities.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("slippery")]
public bool Slippery
{
get => _slippery;
set
{
if (_slippery == value) return;
_slippery = value;
Dirty();
}
}
private bool TrySlip(IPhysBody ourBody, IPhysBody otherBody)
{
if (!Slippery
|| Owner.IsInContainer()
|| _slipped.Contains(otherBody.Owner.Uid)
|| !otherBody.Owner.TryGetComponent(out SharedStunnableComponent? stun))
{
return false;
}
if (otherBody.LinearVelocity.Length < RequiredSlipSpeed || stun.KnockedDown)
{
return false;
}
var percentage = otherBody.GetWorldAABB().IntersectPercentage(ourBody.GetWorldAABB());
if (percentage < IntersectPercentage)
{
return false;
}
if (!EffectBlockerSystem.CanSlip(otherBody.Owner))
{
return false;
}
otherBody.LinearVelocity *= LaunchForwardsMultiplier;
stun.Paralyze(5);
_slipped.Add(otherBody.Owner.Uid);
Dirty();
if (!string.IsNullOrEmpty(SlipSound) && _moduleManager.IsServerModule)
{
SoundSystem.Play(Filter.Broadcast(), SlipSound, Owner, AudioHelpers.WithVariation(0.2f));
}
return true;
}
void IStartCollide.CollideWith(Fixture _, Fixture otherFixture, in Manifold manifold)
{
_colliding.Add(otherFixture.Body.Owner.Uid);
}
public void Update()
{
if (!Slippery)
return;
var physics = Owner.GetComponent();
foreach (var uid in _colliding.ToArray())
{
if (!uid.IsValid() || !Owner.EntityManager.EntityExists(uid))
{
_colliding.Remove(uid);
_slipped.Remove(uid);
Dirty();
continue;
}
var entity = Owner.EntityManager.GetEntity(uid);
var otherPhysics = entity.GetComponent();
if (!physics.GetWorldAABB().Intersects(otherPhysics.GetWorldAABB()))
{
_colliding.Remove(uid);
_slipped.Remove(uid);
Dirty();
continue;
}
if (!_slipped.Contains(uid))
TrySlip(physics, otherPhysics);
}
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new SlipperyComponentState(ParalyzeTime, IntersectPercentage, RequiredSlipSpeed, LaunchForwardsMultiplier, Slippery, SlipSound, _slipped.ToArray());
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not SlipperyComponentState state) return;
_slippery = state.Slippery;
_intersectPercentage = state.IntersectPercentage;
_paralyzeTime = state.ParalyzeTime;
_requiredSlipSpeed = state.RequiredSlipSpeed;
_launchForwardsMultiplier = state.LaunchForwardsMultiplier;
_slipSound = state.SlipSound;
_slipped.Clear();
foreach (var slipped in state.Slipped)
{
_slipped.Add(slipped);
}
}
}
[Serializable, NetSerializable]
public class SlipperyComponentState : ComponentState
{
public float ParalyzeTime { get; }
public float IntersectPercentage { get; }
public float RequiredSlipSpeed { get; }
public float LaunchForwardsMultiplier { get; }
public bool Slippery { get; }
public string SlipSound { get; }
public readonly EntityUid[] Slipped;
public SlipperyComponentState(float paralyzeTime, float intersectPercentage, float requiredSlipSpeed, float launchForwardsMultiplier, bool slippery, string slipSound, EntityUid[] slipped) : base(ContentNetIDs.SLIP)
{
ParalyzeTime = paralyzeTime;
IntersectPercentage = intersectPercentage;
RequiredSlipSpeed = requiredSlipSpeed;
LaunchForwardsMultiplier = launchForwardsMultiplier;
Slippery = slippery;
SlipSound = slipSound;
Slipped = slipped;
}
}
}