#nullable enable
using System.IO;
using Lidgren.Network;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Preferences
{
///
/// The client sends this to update a character profile.
///
public class MsgUpdateCharacter : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgUpdateCharacter);
public MsgUpdateCharacter(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public int Slot;
public ICharacterProfile Profile = default!;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
Slot = buffer.ReadInt32();
var serializer = IoCManager.Resolve();
var length = buffer.ReadVariableInt32();
using var stream = buffer.ReadAlignedMemory(length);
Profile = serializer.Deserialize(stream);
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(Slot);
var serializer = IoCManager.Resolve();
using (var stream = new MemoryStream())
{
serializer.Serialize(stream, Profile);
buffer.WriteVariableInt32((int) stream.Length);
stream.TryGetBuffer(out var segment);
buffer.Write(segment);
}
}
}
}