#nullable enable
using System;
using Content.Shared.NetIDs;
using Robust.Shared.Audio.Midi;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Instruments
{
public class SharedInstrumentComponent : Component
{
public override string Name => "Instrument";
public override uint? NetID => ContentNetIDs.INSTRUMENTS;
[ViewVariables(VVAccess.ReadWrite)]
public virtual byte InstrumentProgram { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public virtual byte InstrumentBank { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public virtual bool AllowPercussion { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public virtual bool AllowProgramChange { get ; set; }
[ViewVariables(VVAccess.ReadWrite)]
public virtual bool RespectMidiLimits { get; set; }
public virtual void Update(float delta)
{
}
}
///
/// This message is sent to the client to completely stop midi input and midi playback.
///
[Serializable, NetSerializable]
public class InstrumentStopMidiMessage : ComponentMessage
{
}
///
/// This message is sent to the client to start the synth.
///
[Serializable, NetSerializable]
public class InstrumentStartMidiMessage : ComponentMessage
{
}
///
/// This message carries a MidiEvent to be played on clients.
///
[Serializable, NetSerializable]
public class InstrumentMidiEventMessage : ComponentMessage
{
public MidiEvent[] MidiEvent;
public InstrumentMidiEventMessage(MidiEvent[] midiEvent)
{
MidiEvent = midiEvent;
}
}
[Serializable, NetSerializable]
public class InstrumentState : ComponentState
{
public bool Playing { get; }
public byte InstrumentProgram { get; }
public byte InstrumentBank { get; }
public bool AllowPercussion { get; }
public bool AllowProgramChange { get; }
public bool RespectMidiLimits { get; }
public InstrumentState(bool playing, byte instrumentProgram, byte instrumentBank, bool allowPercussion, bool allowProgramChange, bool respectMidiLimits, uint sequencerTick = 0) : base(ContentNetIDs.INSTRUMENTS)
{
Playing = playing;
InstrumentProgram = instrumentProgram;
InstrumentBank = instrumentBank;
AllowPercussion = allowPercussion;
AllowProgramChange = allowProgramChange;
RespectMidiLimits = respectMidiLimits;
}
}
[NetSerializable, Serializable]
public enum InstrumentUiKey
{
Key,
}
}