#nullable enable
using Content.Server.Battery.Components;
using Content.Server.Power.Components;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
namespace Content.Server.PowerCell.Components
{
///
/// Recharges an entity with a .
///
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(BaseCharger))]
public sealed class PowerCellChargerComponent : BaseCharger
{
public override string Name => "PowerCellCharger";
protected override bool IsEntityCompatible(IEntity entity)
{
return entity.HasComponent();
}
protected override BatteryComponent GetBatteryFrom(IEntity entity)
{
return entity.GetComponent();
}
}
}