#nullable enable using Content.Server.Power.Components; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.Power.EntitySystems { [UsedImplicitly] public class PowerNetSystem : EntitySystem { [Dependency] private readonly IPowerNetManager _powerNetManager = default!; public override void Update(float frameTime) { base.Update(frameTime); _powerNetManager.Update(frameTime); } } }