#nullable enable using System.Linq; using Content.Server.Administration; using Content.Server.Players; using Content.Shared.Administration; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.IoC; namespace Content.Server.Objectives.Commands { [AdminCommand(AdminFlags.Admin)] public class ListObjectivesCommand : IConsoleCommand { public string Command => "lsobjectives"; public string Description => "Lists all objectives in a players mind."; public string Help => "lsobjectives []"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; IPlayerData? data; if (args.Length == 0 && player != null) { data = player.Data; } else if (player == null || !IoCManager.Resolve().TryGetPlayerDataByUsername(args[0], out data)) { shell.WriteLine("Can't find the playerdata."); return; } var mind = data.ContentData()?.Mind; if (mind == null) { shell.WriteLine("Can't find the mind."); return; } shell.WriteLine($"Objectives for player {data.UserId}:"); var objectives = mind.AllObjectives.ToList(); if (objectives.Count == 0) { shell.WriteLine("None."); } for (var i = 0; i < objectives.Count; i++) { shell.WriteLine($"- [{i}] {objectives[i]}"); } } } }