using Content.Shared.Audio;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Movement.Components
{
///
/// Changes footstep sound
///
[RegisterComponent]
public class FootstepModifierComponent : Component
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _footstepRandom = default!;
///
public override string Name => "FootstepModifier";
[DataField("footstepSoundCollection")]
public string? _soundCollectionName;
public void PlayFootstep()
{
if (!string.IsNullOrWhiteSpace(_soundCollectionName))
{
var soundCollection = _prototypeManager.Index(_soundCollectionName);
var file = _footstepRandom.Pick(soundCollection.PickFiles);
SoundSystem.Play(Filter.Pvs(Owner), file, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2f));
}
}
}
}