#nullable enable using System; using System.Collections.Generic; using Content.Server.Cloning; using Content.Server.Mind.Components; using Content.Server.Power.Components; using Content.Server.Preferences.Managers; using Content.Server.UserInterface; using Content.Shared.ActionBlocker; using Content.Shared.Acts; using Content.Shared.Damage; using Content.Shared.Damage.Components; using Content.Shared.DragDrop; using Content.Shared.Interaction; using Content.Shared.MedicalScanner; using Content.Shared.MobState; using Content.Shared.Notification; using Content.Shared.Preferences; using Content.Shared.Verbs; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Maths; using Robust.Shared.Network; using Robust.Shared.Timing; using Robust.Shared.ViewVariables; namespace Content.Server.Medical.Components { [RegisterComponent] [ComponentReference(typeof(IActivate))] [ComponentReference(typeof(SharedMedicalScannerComponent))] public class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate, IDestroyAct { [Dependency] private readonly IServerPreferencesManager _prefsManager = null!; [Dependency] private readonly IPlayerManager _playerManager = null!; [Dependency] private readonly IGameTiming _gameTiming = default!; private static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5); private TimeSpan _lastInternalOpenAttempt; private ContainerSlot _bodyContainer = default!; private readonly Vector2 _ejectOffset = new(0f, 0f); [ViewVariables] private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered; [ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MedicalScannerUiKey.Key); public bool IsOccupied => _bodyContainer.ContainedEntity != null; public override void Initialize() { base.Initialize(); if (UserInterface != null) { UserInterface.OnReceiveMessage += OnUiReceiveMessage; } _bodyContainer = ContainerHelpers.EnsureContainer(Owner, $"{Name}-bodyContainer"); // TODO: write this so that it checks for a change in power events and acts accordingly. var newState = GetUserInterfaceState(); UserInterface?.SetState(newState); UpdateUserInterface(); } /// public override void HandleMessage(ComponentMessage message, IComponent? component) { base.HandleMessage(message, component); switch (message) { case RelayMovementEntityMessage msg: { if (ActionBlockerSystem.CanInteract(msg.Entity)) { if (_gameTiming.CurTime < _lastInternalOpenAttempt + InternalOpenAttemptDelay) { break; } _lastInternalOpenAttempt = _gameTiming.CurTime; EjectBody(); } break; } } } private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState = new( null, new Dictionary(), new Dictionary(), false); private MedicalScannerBoundUserInterfaceState GetUserInterfaceState() { var body = _bodyContainer.ContainedEntity; if (body == null) { if (Owner.TryGetComponent(out AppearanceComponent? appearance)) { appearance?.SetData(MedicalScannerVisuals.Status, MedicalScannerStatus.Open); } return EmptyUIState; } if (!body.TryGetComponent(out IDamageableComponent? damageable)) { return EmptyUIState; } var classes = new Dictionary(damageable.DamageClasses); var types = new Dictionary(damageable.DamageTypes); if (_bodyContainer.ContainedEntity?.Uid == null) { return new MedicalScannerBoundUserInterfaceState(body.Uid, classes, types, true); } var cloningSystem = EntitySystem.Get(); var scanned = _bodyContainer.ContainedEntity.TryGetComponent(out MindComponent? mindComponent) && mindComponent.Mind != null && cloningSystem.HasDnaScan(mindComponent.Mind); return new MedicalScannerBoundUserInterfaceState(body.Uid, classes, types, scanned); } private void UpdateUserInterface() { if (!Powered) { return; } var newState = GetUserInterfaceState(); UserInterface?.SetState(newState); } private MedicalScannerStatus GetStatusFromDamageState(IMobStateComponent state) { if (state.IsAlive()) { return MedicalScannerStatus.Green; } else if (state.IsCritical()) { return MedicalScannerStatus.Red; } else if (state.IsDead()) { return MedicalScannerStatus.Death; } else { return MedicalScannerStatus.Yellow; } } private MedicalScannerStatus GetStatus() { if (Powered) { var body = _bodyContainer.ContainedEntity; var state = body?.GetComponentOrNull(); return state == null ? MedicalScannerStatus.Open : GetStatusFromDamageState(state); } return MedicalScannerStatus.Off; } private void UpdateAppearance() { if (Owner.TryGetComponent(out AppearanceComponent? appearance)) { appearance.SetData(MedicalScannerVisuals.Status, GetStatus()); } } void IActivate.Activate(ActivateEventArgs args) { if (!args.User.TryGetComponent(out ActorComponent? actor)) { return; } if (!Powered) return; UserInterface?.Open(actor.PlayerSession); } [Verb] public sealed class EnterVerb : Verb { protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data) { if (!ActionBlockerSystem.CanInteract(user)) { data.Visibility = VerbVisibility.Invisible; return; } data.Text = Loc.GetString("Enter"); data.Visibility = component.IsOccupied ? VerbVisibility.Invisible : VerbVisibility.Visible; } protected override void Activate(IEntity user, MedicalScannerComponent component) { component.InsertBody(user); } } [Verb] public sealed class EjectVerb : Verb { protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data) { if (!ActionBlockerSystem.CanInteract(user)) { data.Visibility = VerbVisibility.Invisible; return; } data.Text = Loc.GetString("Eject"); data.Visibility = component.IsOccupied ? VerbVisibility.Visible : VerbVisibility.Invisible; } protected override void Activate(IEntity user, MedicalScannerComponent component) { component.EjectBody(); } } public void InsertBody(IEntity user) { _bodyContainer.Insert(user); UpdateUserInterface(); UpdateAppearance(); } public void EjectBody() { var containedEntity = _bodyContainer.ContainedEntity; if (containedEntity == null) return; _bodyContainer.Remove(containedEntity); containedEntity.Transform.WorldPosition += _ejectOffset; UpdateUserInterface(); UpdateAppearance(); } public void Update(float frameTime) { UpdateUserInterface(); UpdateAppearance(); } private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj) { if (obj.Message is not UiButtonPressedMessage message) return; switch (message.Button) { case UiButton.ScanDNA: if (_bodyContainer.ContainedEntity != null) { var cloningSystem = EntitySystem.Get(); if (!_bodyContainer.ContainedEntity.TryGetComponent(out MindComponent? mindComp) || mindComp.Mind == null) { obj.Session.AttachedEntity?.PopupMessageCursor(Loc.GetString("medical-scanner-component-msg-no-soul")); break; } // Null suppression based on above check. Yes, it's explicitly needed var mind = mindComp.Mind!; // We need the HumanoidCharacterProfile // TODO: Move this further 'outwards' into a DNAComponent or somesuch. // Ideally this ends with GameTicker & CloningSystem handing DNA to a function that sets up a body for that DNA. var mindUser = mind.UserId; if (mindUser == null) { // For now assume this means soul departed obj.Session.AttachedEntity?.PopupMessageCursor(Loc.GetString("medical-scanner-component-msg-soul-broken")); break; } // has to be explicit cast like this, IDK why, null suppression operators seem to not work var profile = GetPlayerProfileAsync((NetUserId) mindUser); cloningSystem.AddToDnaScans(new ClonerDNAEntry(mind, profile)); } break; default: throw new ArgumentOutOfRangeException(); } } public override bool DragDropOn(DragDropEvent eventArgs) { _bodyContainer.Insert(eventArgs.Dragged); return true; } void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs) { EjectBody(); } private HumanoidCharacterProfile GetPlayerProfileAsync(NetUserId userId) { return (HumanoidCharacterProfile) _prefsManager.GetPreferences(userId).SelectedCharacter; } } }