#nullable enable
using System;
using System.Linq;
using Content.Server.Standing;
using Content.Server.Stunnable.Components;
using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.DragDrop;
using Content.Shared.Hands;
using Content.Shared.Instruments;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Instruments
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class InstrumentComponent
: SharedInstrumentComponent,
IDropped,
IHandSelected,
IHandDeselected,
IActivate,
IUse,
IThrown
{
private InstrumentSystem _instrumentSystem = default!;
///
/// The client channel currently playing the instrument, or null if there's none.
///
[ViewVariables]
private IPlayerSession? _instrumentPlayer;
[DataField("handheld")]
private bool _handheld;
[ViewVariables]
private bool _playing = false;
[ViewVariables]
private float _timer = 0f;
[ViewVariables]
private int _batchesDropped = 0;
[ViewVariables]
private int _laggedBatches = 0;
[ViewVariables]
private uint _lastSequencerTick = 0;
[ViewVariables]
private int _midiEventCount = 0;
[DataField("program")]
private byte _instrumentProgram = 1;
[DataField("bank")]
private byte _instrumentBank;
[DataField("allowPercussion")]
private bool _allowPercussion;
[DataField("allowProgramChange")]
private bool _allowProgramChange;
[DataField("respectMidiLimits")]
private bool _respectMidiLimits = true;
public override byte InstrumentProgram { get => _instrumentProgram;
set
{
_instrumentProgram = value;
Dirty();
}
}
public override byte InstrumentBank { get => _instrumentBank;
set
{
_instrumentBank = value;
Dirty();
}
}
public override bool AllowPercussion { get => _allowPercussion;
set
{
_allowPercussion = value;
Dirty();
}
}
public override bool AllowProgramChange { get => _allowProgramChange;
set
{
_allowProgramChange = value;
Dirty();
}
}
public override bool RespectMidiLimits { get => _respectMidiLimits;
set
{
_respectMidiLimits = value;
Dirty();
}
}
///
/// Whether the instrument is an item which can be held or not.
///
[ViewVariables]
public bool Handheld => _handheld;
///
/// Whether the instrument is currently playing or not.
///
[ViewVariables]
public bool Playing
{
get => _playing;
set
{
_playing = value;
Dirty();
}
}
public IPlayerSession? InstrumentPlayer
{
get => _instrumentPlayer;
private set
{
Playing = false;
if (_instrumentPlayer != null)
_instrumentPlayer.PlayerStatusChanged -= OnPlayerStatusChanged;
_instrumentPlayer = value;
if (value != null)
_instrumentPlayer!.PlayerStatusChanged += OnPlayerStatusChanged;
}
}
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(InstrumentUiKey.Key);
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.Session != _instrumentPlayer || e.NewStatus != SessionStatus.Disconnected) return;
InstrumentPlayer = null;
Clean();
}
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnClosed += UserInterfaceOnClosed;
}
_instrumentSystem = EntitySystem.Get();
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new InstrumentState(Playing, InstrumentProgram, InstrumentBank, AllowPercussion, AllowProgramChange, RespectMidiLimits, _lastSequencerTick);
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
{
base.HandleNetworkMessage(message, channel, session);
var maxMidiLaggedBatches = _instrumentSystem.MaxMidiLaggedBatches;
var maxMidiEventsPerSecond = _instrumentSystem.MaxMidiEventsPerSecond;
var maxMidiEventsPerBatch = _instrumentSystem.MaxMidiEventsPerBatch;
switch (message)
{
case InstrumentMidiEventMessage midiEventMsg:
if (!Playing || session != _instrumentPlayer || InstrumentPlayer == null) return;
var send = true;
var minTick = midiEventMsg.MidiEvent.Min(x => x.Tick);
if (_lastSequencerTick > minTick)
{
_laggedBatches++;
if (_respectMidiLimits)
{
if (_laggedBatches == (int) (maxMidiLaggedBatches * (1 / 3d) + 1))
{
InstrumentPlayer.AttachedEntity?.PopupMessage(
Loc.GetString("Your fingers are beginning to a cramp a little!"));
} else if (_laggedBatches == (int) (maxMidiLaggedBatches * (2 / 3d) + 1))
{
InstrumentPlayer.AttachedEntity?.PopupMessage(
Loc.GetString("Your fingers are seriously cramping up!"));
}
}
if (_laggedBatches > maxMidiLaggedBatches)
{
send = false;
}
}
if (++_midiEventCount > maxMidiEventsPerSecond
|| midiEventMsg.MidiEvent.Length > maxMidiEventsPerBatch)
{
_batchesDropped++;
send = false;
}
if (send || !_respectMidiLimits)
{
SendNetworkMessage(midiEventMsg);
}
var maxTick = midiEventMsg.MidiEvent.Max(x => x.Tick);
_lastSequencerTick = Math.Max(maxTick, minTick);
break;
case InstrumentStartMidiMessage startMidi:
if (session != _instrumentPlayer)
break;
Playing = true;
break;
case InstrumentStopMidiMessage stopMidi:
if (session != _instrumentPlayer)
break;
Playing = false;
Clean();
break;
}
}
private void Clean()
{
Playing = false;
_lastSequencerTick = 0;
_batchesDropped = 0;
_laggedBatches = 0;
}
void IDropped.Dropped(DroppedEventArgs eventArgs)
{
Clean();
SendNetworkMessage(new InstrumentStopMidiMessage());
InstrumentPlayer = null;
UserInterface?.CloseAll();
}
void IThrown.Thrown(ThrownEventArgs eventArgs)
{
Clean();
SendNetworkMessage(new InstrumentStopMidiMessage());
InstrumentPlayer = null;
UserInterface?.CloseAll();
}
void IHandSelected.HandSelected(HandSelectedEventArgs eventArgs)
{
if (eventArgs.User == null || !eventArgs.User.TryGetComponent(out ActorComponent? actor))
return;
var session = actor.PlayerSession;
if (session.Status != SessionStatus.InGame) return;
InstrumentPlayer = session;
}
void IHandDeselected.HandDeselected(HandDeselectedEventArgs eventArgs)
{
Clean();
SendNetworkMessage(new InstrumentStopMidiMessage());
UserInterface?.CloseAll();
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (Handheld || !eventArgs.User.TryGetComponent(out ActorComponent? actor)) return;
if (InstrumentPlayer != null) return;
InstrumentPlayer = actor.PlayerSession;
OpenUserInterface(actor.PlayerSession);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor)) return false;
if (InstrumentPlayer == actor.PlayerSession)
{
OpenUserInterface(actor.PlayerSession);
}
return false;
}
private void UserInterfaceOnClosed(IPlayerSession player)
{
if (Handheld || player != InstrumentPlayer) return;
Clean();
InstrumentPlayer = null;
SendNetworkMessage(new InstrumentStopMidiMessage());
}
private void OpenUserInterface(IPlayerSession session)
{
UserInterface?.Toggle(session);
}
public override void Update(float delta)
{
base.Update(delta);
var maxMidiLaggedBatches = _instrumentSystem.MaxMidiLaggedBatches;
var maxMidiBatchDropped = _instrumentSystem.MaxMidiBatchesDropped;
if (_instrumentPlayer != null && !ActionBlockerSystem.CanInteract(_instrumentPlayer.AttachedEntity))
{
InstrumentPlayer = null;
Clean();
UserInterface?.CloseAll();
}
if ((_batchesDropped >= maxMidiBatchDropped
|| _laggedBatches >= maxMidiLaggedBatches)
&& InstrumentPlayer != null && _respectMidiLimits)
{
var mob = InstrumentPlayer.AttachedEntity;
SendNetworkMessage(new InstrumentStopMidiMessage());
Playing = false;
UserInterface?.CloseAll();
if (mob != null)
{
if (Handheld)
EntitySystem.Get().DropAllItemsInHands(mob, false);
if (mob.TryGetComponent(out StunnableComponent? stun))
{
stun.Stun(1);
Clean();
}
Owner.PopupMessage(mob, "Your fingers cramp up from playing!");
}
InstrumentPlayer = null;
}
_timer += delta;
if (_timer < 1) return;
_timer = 0f;
_midiEventCount = 0;
_laggedBatches = 0;
_batchesDropped = 0;
}
}
}