using Content.Shared.Chemistry.Reagent; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Cleanable { [RegisterComponent] public class CleanableComponent : Component { public override string Name => "Cleanable"; [DataField("cleanAmount")] private ReagentUnit _cleanAmount = ReagentUnit.Zero; [ViewVariables(VVAccess.ReadWrite)] public ReagentUnit CleanAmount => _cleanAmount; } }