using System.Collections.Generic; using System.Linq; using Content.Server.Administration.Managers; using Content.Server.Ghost.Components; using Content.Server.Headset; using Content.Server.Inventory.Components; using Content.Server.Items; using Content.Server.MoMMI; using Content.Server.Preferences.Managers; using Content.Server.Radio.EntitySystems; using Content.Shared; using Content.Shared.ActionBlocker; using Content.Shared.Administration; using Content.Shared.Chat; using Content.Shared.Inventory; using Content.Shared.Notification; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.Configuration; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Log; using Robust.Shared.Network; using Robust.Shared.Utility; using static Content.Server.Chat.Managers.IChatManager; namespace Content.Server.Chat.Managers { /// /// Dispatches chat messages to clients. /// internal sealed class ChatManager : IChatManager { private static readonly Dictionary PatronOocColors = new() { // I had plans for multiple colors and those went nowhere so... { "nuclear_operative", "#aa00ff" }, { "syndicate_agent", "#aa00ff" }, { "revolutionary", "#aa00ff" } }; [Dependency] private readonly IServerNetManager _netManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IMoMMILink _mommiLink = default!; [Dependency] private readonly IAdminManager _adminManager = default!; [Dependency] private readonly IServerPreferencesManager _preferencesManager = default!; [Dependency] private readonly IConfigurationManager _configurationManager = default!; /// /// The maximum length a player-sent message can be sent /// public const int MaxMessageLength = 1000; private const int VoiceRange = 7; // how far voice goes in world units /// /// The message displayed to the player when it exceeds the chat character limit /// private const string MaxLengthExceededMessage = "Your message exceeded {0} character limit"; //TODO: make prio based? private readonly List _chatTransformHandlers = new(); private bool _oocEnabled = true; private bool _adminOocEnabled = true; public void Initialize() { _netManager.RegisterNetMessage(MsgChatMessage.NAME); _netManager.RegisterNetMessage(ChatMaxMsgLengthMessage.NAME, OnMaxLengthRequest); // Tell all the connected players the chat's character limit var msg = _netManager.CreateNetMessage(); msg.MaxMessageLength = MaxMessageLength; _netManager.ServerSendToAll(msg); _configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true); _configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true); } private void OnOocEnabledChanged(bool val) { _oocEnabled = val; DispatchServerAnnouncement(val ? "OOC chat has been enabled." : "OOC chat has been disabled."); } private void OnAdminOocEnabledChanged(bool val) { _adminOocEnabled = val; DispatchServerAnnouncement(val ? "Admin OOC chat has been enabled." : "Admin OOC chat has been disabled."); } public void DispatchServerAnnouncement(string message) { var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Server; msg.Message = message; msg.MessageWrap = "SERVER: {0}"; _netManager.ServerSendToAll(msg); Logger.InfoS("SERVER", message); } public void DispatchStationAnnouncement(string message, string sender = "CentComm") { var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Radio; msg.Message = message; msg.MessageWrap = $"{sender} Announcement:\n{{0}}"; _netManager.ServerSendToAll(msg); } public void DispatchServerMessage(IPlayerSession player, string message) { var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Server; msg.Message = message; msg.MessageWrap = "SERVER: {0}"; _netManager.ServerSendMessage(msg, player.ConnectedClient); } public void EntitySay(IEntity source, string message) { if (!ActionBlockerSystem.CanSpeak(source)) { return; } // Check if message exceeds the character limit if the sender is a player if (source.TryGetComponent(out ActorComponent? actor) && message.Length > MaxMessageLength) { var feedback = Loc.GetString(MaxLengthExceededMessage, MaxMessageLength); DispatchServerMessage(actor.PlayerSession, feedback); return; } foreach (var handler in _chatTransformHandlers) { //TODO: rather return a bool and use a out var? message = handler(source, message); } message = message.Trim(); var mapPos = source.Transform.MapPosition; var clients = _playerManager.GetPlayersBy((x) => x.AttachedEntity != null && (x.AttachedEntity.HasComponent() || mapPos.InRange(x.AttachedEntity.Transform.MapPosition, VoiceRange))) .Select(p => p.ConnectedClient).ToList(); if (message.StartsWith(';')) { // Remove semicolon message = message.Substring(1).TrimStart(); // Capitalize first letter message = message[0].ToString().ToUpper() + message.Remove(0, 1); if (source.TryGetComponent(out InventoryComponent? inventory) && inventory.TryGetSlotItem(EquipmentSlotDefines.Slots.EARS, out ItemComponent? item) && item.Owner.TryGetComponent(out HeadsetComponent? headset)) { headset.RadioRequested = true; } else { source.PopupMessage(Loc.GetString("You don't have a headset on!")); } } else { // Capitalize first letter message = message[0].ToString().ToUpper() + message.Remove(0, 1); } var listeners = EntitySystem.Get(); listeners.PingListeners(source, message); message = FormattedMessage.EscapeText(message); var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Local; msg.Message = message; msg.MessageWrap = Loc.GetString("{0} says, \"{{0}}\"", source.Name); msg.SenderEntity = source.Uid; _netManager.ServerSendToMany(msg, clients); } public void EntityMe(IEntity source, string action) { if (!ActionBlockerSystem.CanEmote(source)) { return; } // Check if entity is a player if (!source.TryGetComponent(out ActorComponent? actor)) { return; } // Check if message exceeds the character limit if (action.Length > MaxMessageLength) { DispatchServerMessage(actor.PlayerSession, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength)); return; } action = FormattedMessage.EscapeText(action); var pos = source.Transform.Coordinates; var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient); var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Emotes; msg.Message = action; msg.MessageWrap = $"{source.Name} {{0}}"; msg.SenderEntity = source.Uid; _netManager.ServerSendToMany(msg, clients.ToList()); } public void SendOOC(IPlayerSession player, string message) { if (_adminManager.IsAdmin(player)) { if (!_adminOocEnabled) { return; } } else if (!_oocEnabled) { return; } // Check if message exceeds the character limit if (message.Length > MaxMessageLength) { DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength)); return; } message = FormattedMessage.EscapeText(message); var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.OOC; msg.Message = message; msg.MessageWrap = $"OOC: {player.Name}: {{0}}"; if (_adminManager.HasAdminFlag(player, AdminFlags.Admin)) { var prefs = _preferencesManager.GetPreferences(player.UserId); msg.MessageColorOverride = prefs.AdminOOCColor; } if (player.ConnectedClient.UserData.PatronTier is { } patron && PatronOocColors.TryGetValue(patron, out var patronColor)) { msg.MessageWrap = $"OOC: [color={patronColor}]{player.Name}[/color]: {{0}}"; } //TODO: player.Name color, this will need to change the structure of the MsgChatMessage _netManager.ServerSendToAll(msg); _mommiLink.SendOOCMessage(player.Name, message); } public void SendDeadChat(IPlayerSession player, string message) { // Check if message exceeds the character limit if (message.Length > MaxMessageLength) { DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength)); return; } message = FormattedMessage.EscapeText(message); var clients = GetDeadChatClients(); var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Dead; msg.Message = message; msg.MessageWrap = $"{Loc.GetString("DEAD")}: {player.AttachedEntity?.Name}: {{0}}"; msg.SenderEntity = player.AttachedEntityUid.GetValueOrDefault(); _netManager.ServerSendToMany(msg, clients.ToList()); } public void SendAdminDeadChat(IPlayerSession player, string message) { // Check if message exceeds the character limit if (message.Length > MaxMessageLength) { DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength)); return; } message = FormattedMessage.EscapeText(message); var clients = GetDeadChatClients(); var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.Dead; msg.Message = message; msg.MessageWrap = $"{Loc.GetString("ADMIN")}:(${player.ConnectedClient.UserName}): {{0}}"; _netManager.ServerSendToMany(msg, clients.ToList()); } private IEnumerable GetDeadChatClients() { return _playerManager .GetPlayersBy(x => x.AttachedEntity != null && x.AttachedEntity.HasComponent()) .Select(p => p.ConnectedClient) .Union(_adminManager.ActiveAdmins.Select(p => p.ConnectedClient)); } public void SendAdminChat(IPlayerSession player, string message) { // Check if message exceeds the character limit if (message.Length > MaxMessageLength) { DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength)); return; } message = FormattedMessage.EscapeText(message); var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient); var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.AdminChat; msg.Message = message; msg.MessageWrap = $"{Loc.GetString("ADMIN")}: {player.Name}: {{0}}"; _netManager.ServerSendToMany(msg, clients.ToList()); } public void SendAdminAnnouncement(string message) { var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient); message = FormattedMessage.EscapeText(message); var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.AdminChat; msg.Message = message; msg.MessageWrap = $"{Loc.GetString("ADMIN")}: {{0}}"; _netManager.ServerSendToMany(msg, clients.ToList()); } public void SendHookOOC(string sender, string message) { message = FormattedMessage.EscapeText(message); var msg = _netManager.CreateNetMessage(); msg.Channel = ChatChannel.OOC; msg.Message = message; msg.MessageWrap = $"OOC: (D){sender}: {{0}}"; _netManager.ServerSendToAll(msg); } private void OnMaxLengthRequest(ChatMaxMsgLengthMessage msg) { var response = _netManager.CreateNetMessage(); response.MaxMessageLength = MaxMessageLength; _netManager.ServerSendMessage(response, msg.MsgChannel); } public void RegisterChatTransform(TransformChat handler) { _chatTransformHandlers.Add(handler); } } }