using Content.Shared.Singularity; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.Singularity.Visualizers { [UsedImplicitly] public class SingularityVisualizer : AppearanceVisualizer { [DataField("layer")] private int Layer { get; } = 0; public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); entity.GetComponentOrNull()?.LayerMapReserveBlank(Layer); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out SpriteComponent? sprite)) { return; } if (!component.TryGetData(SingularityVisuals.Level, out int level)) { return; } sprite.LayerSetRSI(Layer, "Constructible/Power/Singularity/singularity_" + level + ".rsi"); sprite.LayerSetState(Layer, "singularity_" + level); } } }