using Content.Shared.Pointing.Components; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using DrawDepth = Content.Shared.DrawDepth.DrawDepth; namespace Content.Client.Pointing.Components { [RegisterComponent] public class PointingArrowComponent : SharedPointingArrowComponent { protected override void Startup() { base.Startup(); if (Owner.TryGetComponent(out SpriteComponent? sprite)) { sprite.DrawDepth = (int) DrawDepth.Overlays; } } } }