using Content.Shared.Disposal.Components; using Content.Shared.DragDrop; using Robust.Shared.GameObjects; namespace Content.Client.Disposal.Components { [RegisterComponent] [ComponentReference(typeof(SharedDisposalUnitComponent))] public class DisposalUnitComponent : SharedDisposalUnitComponent { public override bool DragDropOn(DragDropEvent eventArgs) { return false; } } }