using System; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.Utility; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Maths; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Client.Clickable { [RegisterComponent] public sealed class ClickableComponent : Component { public override string Name => "Clickable"; [Dependency] private readonly IClickMapManager _clickMapManager = default!; [ViewVariables] [DataField("bounds")] private DirBoundData _data = DirBoundData.Default; /// /// Used to check whether a click worked. /// /// The world position that was clicked. /// /// The draw depth for the sprite that captured the click. /// /// True if the click worked, false otherwise. public bool CheckClick(Vector2 worldPos, out int drawDepth, out uint renderOrder) { if (!Owner.TryGetComponent(out ISpriteComponent? sprite) || !sprite.Visible) { drawDepth = default; renderOrder = default; return false; } var transform = Owner.Transform; var localPos = transform.InvWorldMatrix.Transform(worldPos); var spriteMatrix = Matrix3.Invert(sprite.GetLocalMatrix()); localPos = spriteMatrix.Transform(localPos); var found = false; var worldRotation = transform.WorldRotation; if (_data.All.Contains(localPos)) { found = true; } else { // TODO: diagonal support? var modAngle = sprite.NoRotation ? SpriteComponent.CalcRectWorldAngle(worldRotation, 4) : Angle.Zero; var dir = sprite.EnableDirectionOverride ? sprite.DirectionOverride : worldRotation.GetCardinalDir(); modAngle += dir.ToAngle(); var layerPos = modAngle.RotateVec(localPos); var boundsForDir = dir switch { Direction.East => _data.East, Direction.North => _data.North, Direction.South => _data.South, Direction.West => _data.West, _ => throw new InvalidOperationException() }; if (boundsForDir.Contains(layerPos)) { found = true; } } if (!found) { foreach (var layer in sprite.AllLayers) { if (!layer.Visible) continue; var dirCount = sprite.GetLayerDirectionCount(layer); var dir = layer.EffectiveDirection(worldRotation); var modAngle = sprite.NoRotation ? SpriteComponent.CalcRectWorldAngle(worldRotation, dirCount) : Angle.Zero; modAngle += dir.Convert().ToAngle(); var layerPos = modAngle.RotateVec(localPos); var localOffset = layerPos * EyeManager.PixelsPerMeter * (1, -1); if (layer.Texture != null) { if (_clickMapManager.IsOccluding(layer.Texture, (Vector2i) (localOffset + layer.Texture.Size / 2f))) { found = true; break; } } else if (layer.RsiState != default) { var rsi = layer.ActualRsi; if (rsi == null) { continue; } var (mX, mY) = localOffset + rsi.Size / 2; if (_clickMapManager.IsOccluding(rsi, layer.RsiState, dir, layer.AnimationFrame, ((int) mX, (int) mY))) { found = true; break; } } } } drawDepth = sprite.DrawDepth; renderOrder = sprite.RenderOrder; return found; } [DataDefinition] public sealed class DirBoundData { [ViewVariables] [DataField("all")] public Box2 All; [ViewVariables] [DataField("north")] public Box2 North; [ViewVariables] [DataField("south")] public Box2 South; [ViewVariables] [DataField("east")] public Box2 East; [ViewVariables] [DataField("west")] public Box2 West; public static DirBoundData Default { get; } = new(); } } }