using Content.Shared.EntityTable;
using Content.Shared.Maps;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
///
/// Places tiles / entities onto room entrances.
///
public sealed partial class RoomEntranceDunGen : IDunGenLayer
{
[DataField(required: true)]
public ProtoId Tile;
[DataField]
public ProtoId Contents;
}