using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.DungeonGenerators;
///
/// Generates the specified config on an exterior tile of the attached dungeon.
/// Useful if you're using or otherwise want a dungeon on the outside of a grid.
///
public sealed partial class ExteriorDunGen : IDunGenLayer
{
[DataField(required: true)]
public ProtoId Proto;
///
/// Minimum and maximum penetration.
///
[DataField]
public Vector2i Penetration = new Vector2i(5, 15);
}