using Robust.Shared.Prototypes; namespace Content.Shared.Procedural.DungeonGenerators; /// /// Generates the specified config on an exterior tile of the attached dungeon. /// Useful if you're using or otherwise want a dungeon on the outside of a grid. /// public sealed partial class ExteriorDunGen : IDunGenLayer { [DataField(required: true)] public ProtoId Proto; /// /// Minimum and maximum penetration. /// [DataField] public Vector2i Penetration = new Vector2i(5, 15); }