using System.Threading.Tasks;
using Content.Shared.Procedural;
using Content.Shared.Procedural.DungeonLayers;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.Procedural.DungeonJob;
public sealed partial class DungeonJob
{
///
///
///
private async Task PostGen(SampleDecalDunGen gen,
List dungeons,
HashSet reservedTiles,
Random random)
{
var oldSeed = gen.Noise.GetSeed();
gen.Noise.SetSeed(_seed + oldSeed);
foreach (var dungeon in dungeons)
{
foreach (var tile in dungeon.AllTiles)
{
if (reservedTiles.Contains(tile))
continue;
var invert = gen.Invert;
var value = gen.Noise.GetNoise(tile.X, tile.Y);
value = invert ? value * -1 : value;
if (value < gen.Threshold)
continue;
// Not allowed
if (!_maps.TryGetTileRef(_gridUid, _grid, tile, out var tileRef) ||
!gen.AllowedTiles.Contains(_tileDefManager[tileRef.Tile.TypeId].ID))
{
continue;
}
// Occupied?
if (!_anchorable.TileFree(_grid, tile, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask))
continue;
_decals.TryAddDecal(random.Pick(gen.Decals), new EntityCoordinates(_gridUid, tile), out var did);
AddLoadedDecal(tile, did);
if (gen.ReserveTiles)
{
reservedTiles.Add(tile);
}
await SuspendDungeon();
if (!ValidateResume())
return;
}
}
gen.Noise.SetSeed(oldSeed);
}
}