using System.Threading.Tasks;
using Content.Shared.Procedural;
using Content.Shared.Procedural.DungeonLayers;
namespace Content.Server.Procedural.DungeonJob;
public sealed partial class DungeonJob
{
///
///
///
private async Task GenerateFillDunGen(FillGridDunGen fill, List dungeons, HashSet reservedTiles)
{
foreach (var dungeon in dungeons)
{
foreach (var tile in dungeon.AllTiles)
{
if (reservedTiles.Contains(tile))
continue;
await SuspendDungeon();
if (!ValidateResume())
return;
if (!_maps.TryGetTileDef(_grid, tile, out var tileDef))
continue;
if (fill.AllowedTiles != null && !fill.AllowedTiles.Contains(tileDef.ID))
continue;
// If noise then check it matches.
if (fill.ReservedNoise != null)
{
var value = fill.ReservedNoise.GetNoise(tile.X, tile.Y);
if (fill.DistanceConfig != null)
{
// Need to get dx - dx in a range from -1 -> 1
var dx = 2 * tile.X / fill.Size.X;
var dy = 2 * tile.Y / fill.Size.Y;
var distance = GetDistance(dx, dy, fill.DistanceConfig);
value = MathHelper.Lerp(value, 1f - distance, fill.DistanceConfig.BlendWeight);
}
value *= (fill.Invert ? -1 : 1);
if (value < fill.Threshold)
continue;
}
if (!_anchorable.TileFree((_gridUid, _grid), tile, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask))
continue;
var gridPos = _maps.GridTileToLocal(_gridUid, _grid, tile);
var uid = _entManager.SpawnEntity(fill.Entity, gridPos);
AddLoadedEntity(tile, uid);
}
}
}
}