using Robust.Shared.Serialization;
namespace Content.Shared.Sticky.Components;
using DrawDepth;
[RegisterComponent]
public sealed class StickyVisualizerComponent : Component
{
///
/// What sprite draw depth set when entity stuck.
///
[DataField("stuckDrawDepth")]
[ViewVariables(VVAccess.ReadWrite)]
public int StuckDrawDepth = (int) DrawDepth.Overdoors;
///
/// What sprite draw depth set when entity unstuck.
///
[ViewVariables(VVAccess.ReadWrite)]
public int DefaultDrawDepth;
}
[Serializable, NetSerializable]
public enum StickyVisuals : byte
{
IsStuck
}