using Content.Server.Objectives.Systems;
using Content.Shared.Ninja.Systems;
namespace Content.Server.Objectives.Components;
///
/// Requires that the player is a ninja and has called in a threat.
///
[RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SharedSpaceNinjaSystem))]
public sealed partial class TerrorConditionComponent : Component
{
///
/// Whether the comms console has been hacked
///
[DataField("calledInThreat"), ViewVariables(VVAccess.ReadWrite)]
public bool CalledInThreat;
}