using Robust.Shared.Serialization;
namespace Content.Shared.Defusable;
///
/// This handles defusable explosives, such as Syndicate Bombs.
///
///
/// Most of the logic is in the server
///
public abstract class SharedDefusableSystem : EntitySystem
{
}
[NetSerializable, Serializable]
public enum DefusableVisuals
{
Active
}
[NetSerializable, Serializable]
public enum DefusableWireStatus
{
LiveIndicator,
BoltIndicator,
BoomIndicator,
DelayIndicator,
ProceedIndicator,
}