using System.Numerics;
namespace Content.Server.Tabletop.Components
{
///
/// A component that makes an object playable as a tabletop game.
///
[RegisterComponent, Access(typeof(TabletopSystem))]
public sealed partial class TabletopGameComponent : Component
{
///
/// The localized name of the board. Shown in the UI.
///
[DataField]
public LocId BoardName { get; private set; } = "tabletop-default-board-name";
///
/// The type of method used to set up a tabletop.
///
[DataField(required: true)]
public TabletopSetup Setup { get; private set; } = new TabletopChessSetup();
///
/// The size of the viewport being opened. Must match the board dimensions otherwise you'll get the space parallax (unless that's what you want).
///
[DataField]
public Vector2i Size { get; private set; } = (300, 300);
///
/// The zoom of the viewport camera.
///
[DataField]
public Vector2 CameraZoom { get; private set; } = Vector2.One;
///
/// The specific session of this tabletop.
///
[ViewVariables]
public TabletopSession? Session { get; set; } = null;
}
}