using Robust.Shared.Prototypes;
namespace Content.Server.Spawners.Components
{
[RegisterComponent, EntityCategory("Spawner")]
[Virtual]
public partial class ConditionalSpawnerComponent : Component
{
///
/// A list of entities, one of which can spawn in after calling Spawn()
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public List Prototypes { get; set; } = new();
///
/// A list of game rules.
/// If at least one of them was launched in the game,
/// an attempt will occur to spawn one of the objects in the Prototypes list
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public List GameRules = new();
///
/// Chance of spawning an entity
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public float Chance { get; set; } = 1.0f;
}
}