namespace Content.Server.Revenant.Components;
[RegisterComponent]
public sealed partial class EssenceComponent : Component
{
///
/// Whether or not the entity has been harvested yet.
///
[ViewVariables(VVAccess.ReadWrite)]
public bool Harvested = false;
///
/// Whether or not a revenant has searched this entity
/// for its soul yet.
///
[ViewVariables(VVAccess.ReadWrite)]
public bool SearchComplete = false;
///
/// The total amount of Essence that the entity has.
/// Changes based on mob state.
///
[ViewVariables(VVAccess.ReadWrite)]
public float EssenceAmount = 0f;
}