using Content.Server.Pointing.EntitySystems; using Content.Shared.Pointing.Components; namespace Content.Server.Pointing.Components { [RegisterComponent] [Access(typeof(PointingSystem))] public sealed partial class PointingArrowComponent : SharedPointingArrowComponent { /// /// Whether or not this arrow will convert into a /// when its duration runs out. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("rogue")] public bool Rogue; } }