using Content.Server.Objectives.Components;
using Content.Shared.Objectives.Components;
using Content.Shared.Mind;
namespace Content.Server.Objectives.Systems;
///
/// Handles progress for the survive objective condition.
///
public sealed class SurviveConditionSystem : EntitySystem
{
[Dependency] private readonly SharedMindSystem _mind = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnGetProgress);
}
private void OnGetProgress(EntityUid uid, SurviveConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = _mind.IsCharacterDeadIc(args.Mind) ? 0f : 1f;
}
}