using Content.Server.Implants;
using Robust.Shared.Audio;
namespace Content.Server.Implants.Components;
///
/// Randomly teleports entity when triggered.
///
[RegisterComponent]
public sealed partial class ScramImplantComponent : Component
{
///
/// Up to how far to teleport the user
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float TeleportRadius = 100f;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg");
}