using Content.Server.Implants; using Robust.Shared.Audio; namespace Content.Server.Implants.Components; /// /// Randomly teleports entity when triggered. /// [RegisterComponent] public sealed partial class ScramImplantComponent : Component { /// /// Up to how far to teleport the user /// [DataField, ViewVariables(VVAccess.ReadWrite)] public float TeleportRadius = 100f; [DataField, ViewVariables(VVAccess.ReadWrite)] public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg"); }