using Content.Shared.Damage; namespace Content.Server.Damage.Components { [RegisterComponent] public sealed partial class DamageOnLandComponent : Component { /// /// Should this entity be damaged when it lands regardless of its resistances? /// [DataField("ignoreResistances")] [ViewVariables(VVAccess.ReadWrite)] public bool IgnoreResistances = false; /// /// How much damage. /// [DataField("damage", required: true)] [ViewVariables(VVAccess.ReadWrite)] public DamageSpecifier Damage = default!; } }