using Content.Shared.Administration; using Content.Shared.Follower; using Robust.Shared.Console; using Robust.Shared.Enums; namespace Content.Server.Administration.Commands; [AdminCommand(AdminFlags.Admin)] public sealed class FollowCommand : IConsoleCommand { [Dependency] private readonly IEntityManager _entManager = default!; public string Command => "follow"; public string Description => Loc.GetString("follow-command-description"); public string Help => Loc.GetString("follow-command-help"); public void Execute(IConsoleShell shell, string argStr, string[] args) { if (shell.Player is not { } player) { shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server")); return; } if (args.Length != 1) { shell.WriteError(Loc.GetString("shell-need-exactly-one-argument")); return; } if (player.Status != SessionStatus.InGame || player.AttachedEntity is not { Valid: true } playerEntity) { shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity")); return; } var entity = args[0]; if (NetEntity.TryParse(entity, out var uidNet) && _entManager.TryGetEntity(uidNet, out var uid)) { _entManager.System().StartFollowingEntity(playerEntity, uid.Value); } } }