using Content.Shared.Holiday; using Content.Shared.Item; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.ResourceManagement; using Robust.Shared.Serialization.TypeSerializers.Implementations; namespace Content.Client.Holiday; public sealed class HolidaySystem : EntitySystem { [Dependency] private readonly IResourceCache _rescache = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!; /// public override void Initialize() { SubscribeLocalEvent(OnAppearanceChange); } private void OnAppearanceChange(Entity ent, ref AppearanceChangeEvent args) { if (!_appearance.TryGetData(ent, HolidayVisuals.Holiday, out var data, args.Component)) return; var comp = ent.Comp; if (!comp.Sprite.TryGetValue(data, out var rsistring) || args.Sprite == null) return; var path = SpriteSpecifierSerializer.TextureRoot / rsistring; if (_rescache.TryGetResource(path, out RSIResource? rsi)) args.Sprite.BaseRSI = rsi.RSI; } }