using Content.Shared.Chemistry.Components;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
namespace Content.Client.Chemistry.Visualizers;
///
/// The system responsible for ensuring plays the animation it's meant to when the foam dissolves.
///
public sealed class FoamVisualizerSystem : VisualizerSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnComponentInit);
SubscribeLocalEvent(OnAnimationComplete);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
return;
var query = EntityQueryEnumerator();
while (query.MoveNext(out var uid, out var comp, out var smoke))
{
if (_timing.CurTime < comp.StartTime + TimeSpan.FromSeconds(smoke.Duration) - TimeSpan.FromSeconds(comp.AnimationTime))
continue;
// Despawn animation.
if (TryComp(uid, out AnimationPlayerComponent? animPlayer)
&& !AnimationSystem.HasRunningAnimation(uid, animPlayer, FoamVisualsComponent.AnimationKey))
{
AnimationSystem.Play((uid, animPlayer), comp.Animation, FoamVisualsComponent.AnimationKey);
}
}
}
///
/// Generates the animation used by foam visuals when the foam dissolves.
///
private void OnComponentInit(EntityUid uid, FoamVisualsComponent comp, ComponentInit args)
{
comp.StartTime = _timing.CurTime;
comp.Animation = new Animation
{
Length = TimeSpan.FromSeconds(comp.AnimationTime),
AnimationTracks =
{
new AnimationTrackSpriteFlick
{
LayerKey = FoamVisualLayers.Base,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(comp.AnimationState, 0f)
}
}
}
};
}
private void OnAnimationComplete(EntityUid uid, FoamVisualsComponent component, AnimationCompletedEvent args)
{
if (args.Key != FoamVisualsComponent.AnimationKey)
return;
if (TryComp(uid, out var sprite))
sprite.Visible = false;
}
}
public enum FoamVisualLayers : byte
{
Base
}