using Content.Shared.Alert; using Content.Shared.GameObjects.Components.Pulling; using JetBrains.Annotations; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Alert.Click { /// /// Stop pulling something /// [UsedImplicitly] [DataDefinition] public class StopBeingPulled : IAlertClick { public void AlertClicked(ClickAlertEventArgs args) { args.Player.GetComponentOrNull()?.TryStopPull(); } } }