using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.VendingMachines
{
[NetworkedComponent()]
public abstract class SharedVendingMachineComponent : Component
{
///
/// PrototypeID for the vending machine's inventory, see
///
[DataField("pack", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string PackPrototypeId = string.Empty;
///
/// Used by the server to determine how long the vending machine stays in the "Deny" state.
/// Used by the client to determine how long the deny animation should be played.
///
[DataField("denyDelay")]
public float DenyDelay = 2.0f;
///
/// Used by the server to determine how long the vending machine stays in the "Eject" state.
/// The selected item is dispensed afer this delay.
/// Used by the client to determine how long the deny animation should be played.
///
[DataField("ejectDelay")]
public float EjectDelay = 1.2f;
[ViewVariables]
public Dictionary Inventory = new();
[ViewVariables]
public Dictionary EmaggedInventory = new();
[ViewVariables]
public Dictionary ContrabandInventory = new();
public bool Emagged;
public bool Contraband;
}
[Serializable, NetSerializable]
public sealed class VendingMachineInventoryEntry
{
[ViewVariables(VVAccess.ReadWrite)]
public InventoryType Type;
[ViewVariables(VVAccess.ReadWrite)]
public string ID;
[ViewVariables(VVAccess.ReadWrite)]
public uint Amount;
public VendingMachineInventoryEntry(InventoryType type, string id, uint amount)
{
Type = type;
ID = id;
Amount = amount;
}
}
[Serializable, NetSerializable]
public enum InventoryType : byte
{
Regular,
Emagged,
Contraband
}
[Serializable, NetSerializable]
public enum VendingMachineVisuals
{
VisualState
}
[Serializable, NetSerializable]
public enum VendingMachineVisualState
{
Normal,
Off,
Broken,
Eject,
Deny,
}
[Serializable, NetSerializable]
public enum ContrabandWireKey : byte
{
StatusKey,
TimeoutKey
}
[Serializable, NetSerializable]
public enum EjectWireKey : byte
{
StatusKey,
}
public sealed class VendingMachineSelfDispenseEvent : InstantActionEvent { };
}