using Robust.Shared.GameObjects; using Robust.Shared.ViewVariables; namespace Content.Client.GameObjects.Components.Singularity { [RegisterComponent] [ComponentReference(typeof(IClientSingularityInstance))] public class ToySingularityComponent : Component, IClientSingularityInstance { public override string Name => "ToySingularity"; [ViewVariables(VVAccess.ReadWrite)] public float Falloff { get; set; } = 2.0f; [ViewVariables(VVAccess.ReadWrite)] public float Intensity { get; set; } = 0.25f; } }