using Content.Shared.Polymorph;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Trigger.Components.Effects;
///
/// Polymorphs the enity when triggered.
/// If TargetUser is true it will polymorph the user instead.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PolymorphOnTriggerComponent : BaseXOnTriggerComponent
{
///
/// Polymorph settings.
///
[DataField(required: true)]
public ProtoId Polymorph;
}