using Content.Shared.Polymorph; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Trigger.Components.Effects; /// /// Polymorphs the enity when triggered. /// If TargetUser is true it will polymorph the user instead. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class PolymorphOnTriggerComponent : BaseXOnTriggerComponent { /// /// Polymorph settings. /// [DataField(required: true)] public ProtoId Polymorph; }